Portal 2

Portal 2

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Cubiculum Experimentorum - Beemod 2.4 modded set
   
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Description
A set of chambers made using Beemod 2.4

NOTES ABOUT THIS SET
I just got a new mod for Portal 2 called Beemod 2.4. I got the latest version and the packages because I need them to run the mod. I was much more satisfied with this mod than v1.5 that I wanted to make this set, Cubiculum Experimentorum. It is Latin for, Chamber of Experiments.

I played a lot of community test chambers that were made using this mod and when I had enough experience, I figured why not get Beemod 2.4 instead of using Beemod 1.5?

There are multiple texture packs used throughout the set. Portal 1 and 2, Overgrown, and 50's-80's Cave Johnson style.

Multiple chambers were placed in different parts (or chapters but I call em parts for this collection)

Production started at November 28, 2021 and ended on February 3, 2022 (2 months, 6 days) (67 days)

CHAMBERS

PART ONE - The First Nine Steps
01: Conductor Plates
02: One of the Four
03: Reflection Gel
04: Corrupted Smoke Barrier
05: Colorful Cubes and a Sendificator
06: A Precise Angled Laser
07: Touchdown
08: Sensors and Other Fizzlers
09: Jumper Madness

PART TWO - The Cave that Cave Built
10: 50s Cave Johnson Chamber
11: The Pain
12: A Probably Rage Inducing Chamber That You Probably Shouldn't Underestimate
13: Closed Solid Field

PART THREE - A New Quest
14: Force Deflection Field
15: Precision and Accuracy

PART FOUR - The Key to the Way Out
16: Radiative Flux Rectangle
17: Green, Blue, and Red
18: Paint Fizzlers
19: Lifeform Sensors
20: Just a way too easy chamber
21: A Peek Through the Curtains
22: Bumbleball, Cameras, and Screens
23: Cable Puzzle
24: Inputs
25: Delayers and Pneumatic Diversity Units
26: Turret Droppers
27: Find the Easter Egg

PART FIVE - The Escape
28: The Entrance
29: The Escape
30: The Way Out
Items (30)
Cubiculum Experimentorum - Chamber 01: Conductor Plates
I just got a new mod for Portal 2 called Beemod 2.4. I got the latest version and the packages because I need them to run the mod. I was much more satisfied with this mod than v1.5 that I wanted to make this set, Cubiculum Experimentorum. It is Latin for, ...
Cubiculum Experimentorum - Chamber 02: One of the Four
Another chamber filled with conductive plates and stuff......
Cubiculum Experimentorum - Chamber 03: Reflection Gel
The third chamber introduces a gel called Reflection Gel, it reflects lasers....
Cubiculum Experimentorum - Chamber 04: Corrupted Smoke Barrier
A barrier that was designed to not allow a player through but allow objects to go through....
Cubiculum Experimentorum - Chamber 05: Colorful Cubes and a Sendificator
A sendificator sends cubes to the point the laser hits at when activated so that it can go through fizzlers....
Cubiculum Experimentorum - Chamber 06: A Precise Angled Laser
This is like Chamber 05, but except it is more difficult and more advanced....
Cubiculum Experimentorum - Chamber 07: Touchdown
I had this idea of throwing futballs from far distances while I was working on the other chambers. I named this chamber Touchdown because futball sounds the same as football and also the idea of throwing it....
Cubiculum Experimentorum - Chamber 08: Sensors and Other Fizzlers
A chamber packed with a variety of other fizzlers....
Cubiculum Experimentorum - Chamber 10: 50s Cave Johnson Chamber
Tried a new texture pack from Beemod 2.4. I went for a 50s Cave Johnson style. This chamber has been fixed due to a bug that made this chamber impossible....
Cubiculum Experimentorum - Chamber 11: The Pain
This is a pain to make because of that stupid error that keeps popping up EVERY SINGLE TIME I click build puzzle. I tried to shrink this map to the most solvable but it keeps it up. Its annoying! I hate it when it does that! Hope you like this chamber tho!...
Cubiculum Experimentorum - Chamber 13: Closed Solid Field
Introducing the closed solid field! A field that prevents anything from going through but doesn't fizzle anything. It prevents players, objects, and lasers from going through unless the field is deactiviated....
Cubiculum Experimentorum - Chamber 14: Force Deflection Field
A dark colored chamber inspired by some chambers made by Sector 5. The force deflection field acts like a grate, it only allows portals and lasers through but doesn't allow anything else through. Its those orange what looks like fizzlers but aren't fizzler...
Cubiculum Experimentorum - Chamber 16: Radiative Flux Rectangle
One of my favorite things to mess around with, the Radiative Flux Rectangle. It took a while to figure out how to get it working, I did a little researching and I made this chamber. Ignore the screenshot, that was just during editing. The second part was i...
Cubiculum Experimentorum - Chamber 17: Green, Blue, and Red
Did some more experimenting with Radiative Flux Rectangles. Some of them are timed (the green ones), and the blue ones are switch activators....
Cubiculum Experimentorum - Chamber 18: Paint Fizzlers
A type of fizzler that doesn't allow any gel to go through, instead it destroys it. But also, when the player goes through that fizzler, the gel and portals don't destroy itself but doesn't change ability to disallow gel through unless its turned off. WARN...
Cubiculum Experimentorum - Chamber 19: Lifeform Sensors
Like the Radiative Flux Rectangle, a lifeform sensor activates things when an object passes through. The difference is that the player goes through instead the pellet. This chamber was inspired by a chamber from Chapter 4 in Aperture Tag: The Paint Gun Tes...
Cubiculum Experimentorum - Chamber 20: Just a way too easy chamber
Just a way too easy chamber, don't expect it to be any good....
Cubiculum Experimentorum - Chamber 21: A Peek Through the Curtains
Inspired by trollplant69 (for CAVES ABANDONED TESTS 4), and Sector 5 (for Behind the Iron Curtains)...
Cubiculum Experimentorum - Chamber 22: Bumbleball, Cameras, and Screens
This introduces three new things I first used: bumbleball (an object that acts like a sphere, but jumps around when the player isn't looking at it), cameras, and screens from cameras. The screenshot might make you think that the texture is Portal 1 style b...
Cubiculum Experimentorum - Chamber 24: Inputs
I used Inputs A and B for the Death Fizzlers and I made a pathway that has a Matter Inquisition Field and a Lifeform Sensor (but without inputs because they aren't needed). Input A controls the fizzler part and Input B controls the laser part and that expl...
Cubiculum Experimentorum - Chamber 25: Delayers and Pneumatic Diversity Units
I've been wanting to use those things ever since I was working in the middle part of the set....
Cubiculum Experimentorum - Chamber 26: Turret Droppers
An old chamber I made back at December....
Cubiculum Experimentorum - Chamber 27: Find the Easter Egg
You must find an invisible trigger that activates the door and be in that spot (by jumping through, walking through, and other ways through portals) This chamber was split into two rooms....
Cubiculum Experimentorum - Chamber 28: The Entrance
The entrance to the way out. This is my 100th workshop submission published for any game....
In 1 collection by thepotatoeyo / NoirXolotl
Potatoeyo 2021 Levels
6 items