Stellaris
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ESC NEXT: Overwrites: Special Weapon Types Patch
   
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25 nov. 2021 às 11:00
3 abr. 2024 às 10:29
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ESC NEXT: Overwrites: Special Weapon Types Patch

Descrição
Extra Ship Components NEXT
Overwrites: Special Weapons Types Patch

This is addon for Extra Ship Components NEXT that assigns proper turret entities for biological, nanite and psionic weapons added by ESC. It also removes secondary weapon types from those weapons, which were used to patch turret entity issues in ESC-proper.

WARNING: This mod overwrites the following vanilla turret definitions in order to properly assign turret entities to custom weapon types added by Extra Ship Components NEXT:
- small_turret
- medium_turret
- large_turret
- extra_large_turret
- medium_missile_turret

This mod also overwrites the following New Ship Classes turret definitions:
- titanic_turret

Using this addon when you have mods other than ESC NEXT that add custom weapon types might cause issues such as "no-model-cubes" in place of turrets and/or weapons shooting from the star.
33 comentários
NHunter  [autor] 10 mai. 2024 às 12:29 
yes.
TheEventHorizon 10 mai. 2024 às 11:45 
working in 3.12?
Zhaliora 8 abr. 2024 às 2:10 
The update broke NSC3 xD Was working fine for me before the last update.
NHunter  [autor] 3 abr. 2024 às 10:30 
MOD UPDATE:

- Fix missing weapon tags
NHunter  [autor] 8 nov. 2023 às 6:51 
It should be working fine in 3.9
SkinnyPeTe 7 nov. 2023 às 2:13 
Are you going to update this mod for 3.9?
NHunter  [autor] 16 jul. 2023 às 2:41 
I'm reusing vanilla turret types for my own weapon types (e.g. psionics use energy and missile turrets), just under their own names. if a mod that adds weapon types, then unless names intersect, there should be no issue (neither mod affects the other), and for the mods that adds a shipset, then they should have (possibly null) models for vanilla weapon types' turrets anyway
ArchAngel 15 jul. 2023 às 15:38 
Just so I'm understanding this properly; custom shipsets aren't effected? Just mods that add custom weapons?
NHunter  [autor] 9 mai. 2023 às 8:57 
MOD UPDATE:

- Updated for Stellaris 3.8
NHunter  [autor] 16 mar. 2023 às 7:48 
there were no changes here between 3.6 and 3.7