X4: Foundations

X4: Foundations

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Terran Highways
   
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30.795 KB
16 Nov, 2021 @ 3:01am
6 Dec, 2021 @ 12:42am
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Terran Highways

In 1 collection by manoeuvring with difficulty
MWD's Highway Mods
4 items
Description
Description
Adds a few new highways to Cradle of Humanity DLC sectors (compatible with existing saves). All highways are fully functional and the AI will use them without any issues. There are more Highways in this mod than in my Split Vendetta one because I've gotten faster at making them, all Highways should be of the same quality. I hope you enjoy, feedback is much appreciated.

Highways Added
  • 1 Asteroid Belt
  • 2 Brennan's Triumph
  • 3 Neptune
  • 1 Saturn 1
  • 1 Savage Spur 2
  • 2 Segaris

As always, massive thanks to the egosoft modding community for providing preliminary feedback

Important Note: This mod is compatible with any current and future highway mods of mine. Compatibility is not guaranteed for any other mods that add highways to the same sectors as this mod and may not work with mods that remove zones.
30 Comments
manoeuvring with difficulty  [author] 25 Aug, 2024 @ 3:33pm 
yes you can
Zivi x Tobias Roy 25 Aug, 2024 @ 3:13pm 
Can you add this to a existing game & remove it again? or do you need to jump to the latest game without the mod?
manoeuvring with difficulty  [author] 3 Aug, 2024 @ 4:23pm 
I skipped the inner solar system because I didn't want to affect the balance and feel of the encounters you could have with the Terran defence fleets when you're below +10 and +20 respectively. I also didn't want to give the Terrans too much of a leg-up economically when compared with the other factions and the amount of highways they get. If you want highways in those sectors I've written a guide on how to make your own highways https://wiki.egosoft.com:1337/X4%20Foundations%20Wiki/Modding%20Support/ScriptingMD/Community%20Guides/Highways%20Modding%20Guide/
BlazingImp77151 1 Aug, 2024 @ 11:30am 
oh, I didnt think of that. makes sense and I like it though.

any reason for skipping jupiter and not doing the inner system? I mean I guess the inner system might not need them due to the scale, but I sure have been missing them in jupiter.
manoeuvring with difficulty  [author] 1 Aug, 2024 @ 5:16am 
Yep the white colour is intentional, it was a change I made for that very reason that you note, to set it apart from the commonwealth highway colour. The Asteroid Belt highway is uni-directional because I feel it fits with the isolationist theme of the Terrans as well, they would hate a highway leading inward toward their most protected space
BlazingImp77151 31 Jul, 2024 @ 9:35pm 
or at least the asteroid belt highway is white. is it also meant to only go outward towards the jupiter gate?
BlazingImp77151 31 Jul, 2024 @ 9:28pm 
for anyone wondering the mod still works on 7.0 release.


anyways, are the highways intentionally white? if so I think its a clever idea because these would all be 100% terran made rather than stuff made by the ancients, so of course they would look slightly different.
Necromenta 25 Apr, 2024 @ 5:27am 
I confirm this still works for 7.00 beta, but need more testing as I don't know if I already visited all, the game doesn't crash though
manoeuvring with difficulty  [author] 19 Apr, 2023 @ 5:22pm 
Has what been fixed? The graphical errors stated by others I haven't been able to diagnose and suspect are more of an issue with X4 as a whole. This mod and my other highway mods should work perfectly fine with the 6.0 update
XyPeZ 19 Apr, 2023 @ 10:57am 
Has this been fixed?