Darkest Dungeon®

Darkest Dungeon®

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The Manor
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General: Trinkets, Monsters
File Size
Posted
Updated
130.329 MB
10 Nov, 2021 @ 10:23am
24 Jul, 2024 @ 8:35am
8 Change Notes ( view )

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The Manor

Description
Overview

The Manor is a mod, which adds 1 additional quest on top of the questchain for the Darkest Dungeon.
It comes packed with custom Hallway- and Room-Art, a handbuilt dungeon and a number of new foes to slay!

After clearing the Manor, the Vanilla-questline continues as normal, with the Shuffling-Horror-quest being available again as usual.
Beware! Some of the new cultists will then be able to roam the 4 Core-dungeon's Championquests...

It also provides a way to return to the manor every once in a while, even if you've completed the Manor-quest.

Features

5 new Enemies
2 new Bosses
7 new Trinkets
2 Custom Quests which both take place inside the Manor - 1 of them repeatable!

Compatibilty

This Mod should work fine with every mod, as long as the mod DOES NOT alter the "quest.plot_quest.json"-file.

This Mod also comes with compatibility for Darkest Plus, providing additional encounters in the form of The Manor's Cultists in Darkest Plus' quests.

With The Twins-Addon, 2 unique Cultists will roam the Sunward Isles.

Known Issues

Due to the nature of this mod, and how it alters the questchain of the endgame, it is NOT advised to install it on already existing savefiles.
If you still want to fight the enemies, provided by this modification, you might want to get your hands on the LITE version instead.

As this mod forces to extend the campaign, it could conflict with Stygian/Bloodmoon-campaigns in a way, that it may softlock people's saves.
However: using the Bloodmoon Week Extend Mod by M -- K is a possibility. Just make sure you put said Week Extend Mod ABOVE the Manor.
(Thanks to @Gumptionless)

On larger modded campaigns, it is also advised to put this mod higher up on the load-order, to make sure everything for this mod will load properly.

Switching Load Order Priorities between this Mod and Darkest Plus seems to result in crashes and/or overwrites with the Quest-Generation. Use with Caution.

Credits

Little_N3ph3w, former: Count_Chaos: Concepting, Art, Sound, Coding
NBB: Animation
Cat Dough: Art for the "Nun"-Enemy
Shay: Additional Soundeffects
Fake_InsaneTime: Additional Soundeffects
Léo: Additional Soundeffects
Lycan Bill: Testing and Feedback

Also a small shoutout to Spurple for giving me some inspiration for 1 of the Bosses.

Big thanks to the MLD- and Darkest Dungeon- Discord Servers, with both of which I was able to reach out to the modding-community, and able to finish this project, I've begun working on 1 and a half years ago at the time of writing this message!

Translation

German: Count_Chaos
Chinese: NBB
French: Methusiel

Legal Stuff

"The Manor" is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
132 Comments
Brown Buns 22 Jun @ 3:34am 
Also darkest plus is gone :(
Brown Buns 22 Jun @ 3:15am 
I love this mod so much and use it every campaign, but is there anyway i could see all the trinkets in the mod somewhere?
Lovecraft 30 May @ 8:50am 
Think I did that yeah. Iris commented here that Veil had some issues but sounds like it's just on the effects department with the revival event. I don't know what else would be messing with it.
Little_N3ph3w  [author] 30 May @ 8:40am 
@Lovecraft my mod was built with Darkest Plus in mind, so there shouldn't be an issue on that part. Did you install my mod during an existent savefile or on a fresh one?
If the first case applies, thats why. The game doesn't reload the Darkest Dungeon Quests every week, so it does only work, if my mod was loaded on starting a new campaign.
Lovecraft 30 May @ 3:50am 
Is this mod incompatible with darkest plus? I'm still getting the shuffling horror quest. Don't really know what else could be messing with it. I'm loading it very high on my list.
Ashi 22 Dec, 2024 @ 2:48pm 
Very cool mod! I only did the first mission so far, but I appreciate that you didn't it overly difficult, considering it becomes before the Darkest Dungeon. After having been mauled by the Banshee and Bonebranch Smackdown enemies in previous modded runs, your mod here seems more cautiously tuned.
Sherin 11 Nov, 2024 @ 10:31am 
Hello! The strings for buff_stat_tooltip_hp_dot_bleed_duration_received_percent and buff_stat_tooltip_hp_dot_bleed_amount_percent contain an error that makes the buffs show for example +-33% or +-50%. This is caused by the strings using +%d%% instead of %+d%%
Little_N3ph3w  [author] 16 Aug, 2024 @ 6:57am 
@ID definetely not from my mod
ID 14 Aug, 2024 @ 4:53am 
Friend, does your mod include combat acceleration? Recently, the combat speed of my game has become much faster.
Little_N3ph3w  [author] 24 Jul, 2024 @ 8:41am 
@Chicken biscuit and (a bit late) @ Moll Dubh

that would've forced me to code the manor as an entirely new dungeon which I was not able to do with my knowledge.... the only suggestion I could give, is to maybe use another mod, which does exactly that: reduce the impact of the Heroes returning to the Darkest Dungeon? I don't know, but maybe there is one.