RimWorld

RimWorld

799 ratings
Medieval Overhaul: Royalty
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
40.878 MB
5 Nov, 2021 @ 3:36am
23 Feb @ 1:45am
55 Change Notes ( view )
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Medieval Overhaul: Royalty

Description

  • This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC. Furthermore, some of the permits granted by the Empire have been reworked to fit a medieval environment.

  • In addition, the Empire settlement is being reworked at the moment. At the end of July/beginning of August, the Empire settlement will appear as a fortress that can be besieged by brave landlords.

  • If you want a medieval looking empire shuttle, i recommend using AOBA's Nothing but just a Royalty Aeroship mod.


  • Revised units
    Janissaries
    Bestower
    Merchants

  • New units
    Mercenaries
    Light infantry
    Heavy Infantry
    Crusaders

  • Removed Permits
    call glitter medicine
    call aerodrone strike
    call aerodrone salvo

  • New Permits
    Request herbal medicine
    Request Paresian Medicine (If Medieval Medicines is installed)


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    Are you using the World Map Beautification Project? Then this might be the mod you are looking for: WMBP: Medieval Overhaul


Popular Discussions View All (5)
6
30 Apr @ 6:54am
Mod Load Order Issue
NolteTheMonster
24
2
15 Feb @ 7:00am
PINNED: 👑 VFEE compatibilty patch 👑
(◣_◢)
2
4 Nov, 2024 @ 10:43pm
Combat Extended Compability
๖๖ۜÌçe ßear♪
264 Comments
Kolljak 3 Jul @ 12:15pm 
its a shame this doesnt stop their shuttles from landing to pick up lords.
Antisanta 2 Jul @ 10:23pm 
Out of curiosity, does this lock the Empire to medieval tech, or do they advance as time goes on? How does that work? Thx!!
1050714765 18 Jun @ 3:44pm 
dont work with noble bed of Medieval Overhaul
Theryguy 12 Jun @ 7:09am 
YES, It does work. I just tried it on a test run and I gave a colonist a high rank, and proceeded to summon every deserter I could, I believe that it should work.
skycrossercat 27 May @ 5:51am 
Hello, I have a question about this mod with VFE:Empire, with tech restriction mod like "world tech level", deserters faction would get removed due to they're defined as high tech faction, will this effect the trigger of deserter events like assasination or terrorist attack?
(◣_◢)  [author] 16 May @ 1:26pm 
Works with both.
If you wanna play 1.4 use the official MO, for 1.5 the unofficial.
Haxer347 16 May @ 9:03am 
you have the 1.4 version of medieval overhaul as a dependent rather than the 1.5 version
DeadAngels|死亡天使 5 May @ 7:33am 
Thank you for your quick response. Maybe we should ask the multiplayer compatible creators. I love your mod.
(◣_◢)  [author] 4 May @ 12:20pm 
I have absolutely no idea what needs to be done to make a mod more multiplayer compatible, sorry.
DeadAngels|死亡天使 4 May @ 11:09am 
Hey is there a possibility that this mod could be more multiplayer combatible? The only thing when it crashes or i have to reconnect is when caravans or people join. I allready installed multiplayer compatible mod. Maybe there is a fix or something.