Stellaris

Stellaris

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Fatal Foundations Story Pack [4.1]
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2.958 MB
14 Oct, 2021 @ 3:13am
14 Oct @ 10:16am
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Fatal Foundations Story Pack [4.1]

In 1 collection by FirePrince
FirerPrince Stellaris 3.14
46 items
Description
The bonds between our realities are breaking down. Things that should not exist are finding their way through. How can we fight that which we cannot comprehend?

This mod is a v4.1 update of the great Fatal Foundations Story Pack by TFL.
Note: This mod very rarely requires an update (since no vanilla keys are overwritten and syntax changes are mainly not affected), so it should still be backwards compatible up to 2.8 or earlier.

Features
  • New Mid-game mini Crisis: Overgrowth (since 3.3 – ACE support if present – thx OldEnt)
  • New Event Chains
  • New Anomalies
  • New L-Gate Event (coexist) [Distant Stars Required]
  • New Excavation [Ancient Relics Required]
  • New Quests
  • Some reactivated/finished Vanilla Colony Events, e.g. Mysterious Plague (since 3.2 – from 2.1 updated & fixed)
  • Mod Settings accessible via Dynamic Mod Menu (or Edict if not present)

Compatibility
  • No DLC’s are mandatory, but some events will not fire without them
  • No vanilla files overwritten
  • Save game compatible
  • The Merger of Rules support (minor)
  • Not expressly tested with any other mods, so if any conflicts arise, let me know.
Mod flag: fatalf_mod_active and var: @has_fatalf_mod

Localisation

All credit goes to the original author TFL and his helpers.
You’re having the dreams too, aren’t you? Those colorful clouds piercing through the floating windows, promising nothing but your greatest desires. The Humans rejected it, but our people did not. With every step, I convinced myself that it was too good to be true, that something like this doesn’t just happen without a reason.
Well… I can tell you that I was half right.


If you enjoy this mod, please rate it positively and favorite it, so others can find it more easily.

196 Comments
Ha_konZ 14 Oct @ 12:33am 
How to finish Overgrowth crisis ? It's doesn't have point of interest or quest chain, just some of space monster roam around attack anyone ?
Tia 13 Oct @ 3:47am 
Awesome, thanks for taking another look at it! ;)
FirePrince  [author] 12 Oct @ 12:02pm 
@Tia: I improved something and added also a fallback. Thx for feedback
Gibrun Thane 12 Oct @ 8:24am 
@FirePrince, ups, sorry hab mich dann vertan. Habe einige Mods zusammen geschaltet aber da verliert man dann schnell den überblick wo welcher inhalt her kommt.
Tia 12 Oct @ 7:20am 
I went and reloaded and manually fired the event several times. It did work it just was not showing up anywhere I could see it lol... I guess my empire was just not big enough yet at that point.
FirePrince  [author] 12 Oct @ 7:03am 
@Gibrun Thane: Leider gibt es in diesem Mod nichts dergleichen.
FirePrince  [author] 12 Oct @ 4:52am 
@Tia: it works, so I need (much) more information from you. At best would be a savegame.
Tia 10 Oct @ 2:48pm 
The wormhole generator project doesnt seem to actually spawn a wormhole.
Gibrun Thane 5 Oct @ 6:22am 
Leider kann ich keine Bilder hier rein posten.
Die Deep Rock Galactic sind nicht ganz übersetzt.
Ich poste gerne weiter Feedback :)
MK Black 3 Oct @ 8:31am 
Wow, this is awesome. Thanks!