Source Filmmaker

Source Filmmaker

73 ratings
Dishonored - The Outsider
   
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
Updated
73.479 MB
22 May, 2014 @ 11:58am
3 Jun, 2014 @ 7:06am
2 Change Notes ( view )

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Dishonored - The Outsider

In 1 collection by celica soupra
Dishonored SFM Models
13 items
Description
Original model ©Dishonored ©Arkane Studios
XNALara port and rigging by MrGameboy20XX



Everyone's favourite whale god!

The rig_biped_simple IK rig works with this model.

The facial controls work fine, but they're bones and so don't act like sliders/flexes.


I'm working on converting more Dishonored models, so they'll appear sometime soon!


EDIT: The bump maps are now working and it uses phong shading!
29 Comments
Shepherd Sean 20 Apr, 2021 @ 2:04am 
Very nice! Thanks bud this will be quite useful.
Caligula 30 Jul, 2016 @ 3:21pm 
Honestly,i just assumed he was this game's version of god or somthing,and that Overseers we're just a bunch of glorified athiests...i think i thought too deep im my thoguht,or is that just me thinking too deep about my thinking thoughts?
celica soupra  [author] 30 Aug, 2015 @ 4:18am 
Right click on blank space in the Animation Set Editor, check "Show Hidden Controls" and you'll find them under "Unknown".
T0asto 30 Aug, 2015 @ 1:33am 
What are the names of the facial bones, can you access them if you rig the model to be simple?
FireMoonbow 9 May, 2015 @ 9:57am 
o sorry forgot deepest apologies
celica soupra  [author] 9 May, 2015 @ 1:21am 
I've talked about that on the collection's comments section.
FireMoonbow 8 May, 2015 @ 9:05pm 
I wish this was for gmod :(
celica soupra  [author] 8 Jan, 2015 @ 5:08am 
It's not difficult at all, just move the bones. What it is though is a tad more time consuming than having preset sliders for emotions.
Jack Reaper 8 Jan, 2015 @ 4:23am 
well its hard to add the emotions to the outsider, well i have to change the character to another one : \
celica soupra  [author] 7 Jan, 2015 @ 8:37am 
I know how facial flexes work in SFM. However, as I've said in the description, these models' facial controls are simply bones, and do not act like the sliders/flexes in the TF2 models.

Programming flexes into a Source model is a bit of a hassle from what I know and that's why I didn't do it for these Dishonored models, sorry about that.

You can still give them virtually any expression; there's plenty of bones on the face.