Stormworks: Build and Rescue

Stormworks: Build and Rescue

31 ratings
M4A1 Sherman T34 Calliope
   
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File Size
Posted
Updated
1.223 MB
8 Oct, 2021 @ 4:01am
25 Jan, 2022 @ 10:01pm
8 Change Notes ( view )
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M4A1 Sherman T34 Calliope

Description
Hello, I come with the T34 M4A1 Sherman "Calliope"
And yes before you comment, most pictures of the Calliope were based on the M4 Chassis not the M4A1 Cast hull, but I just like the look of the M4A1, although googling I did see what I think was a Grizzly Sherman mounting the T34 Launcher, as well as some scale models with the M4A1 Hull.

I've spent hours converting my M3 Lee into this, taking parts off my old M4A1 and Calliope from months/a year ago.
If you own the Weapon DLC, you will be able to of course fire the weaponry.

PLEASE READ START-UP BEFORE ASKING WHY IT DOES NOT START (And explode...)

-- Features --

Weaponry
Rocketry
- 42 Rocket Launchers holding in total 168 rockets
- Launcher unloads its armament in around 40 Seconds (Firerate 4.2 rounds per second)
- Max range of around 1.5km
- Devs did not allow for Rockets to be rearmed nor for different ammo types so.... use your shots wisely.
The Launcher can be aimed by traversing the turret and elevating the 75mm cannon.
- Launcher can be activated by use of the button in the gunners seat, the safety will of course have to be engaged.
Cannon
- Manually loaded
- Range undefined (3km most likely)
- Ammo types, 21 rounds HE 15 rounds of AP (Rounds can always be adjusting in the editor)
*side note* Armor in the DLC is essentially useless to the BattleCannon (the basic kinetic round goes through 5 blocks of weight blocks, it is recommended for most effectiveness to solely use the HE shells.
- Coaxial Machine Gun is mounted which can be indexed by the gunner
Turret
- Three seats for the Gunner, Loader, and Commander
- Gunner is equiped with the main telescopic sight, and a periscopic sight for better field of view
- Loader is in charge of loading the main gun when the gunner signals the breech open, he is equiped with 1 Periscope and light controls.
- Commander is in charge of directing the Gunner and Driver, TC is equiped with 1 Periscope for viewing.
- Some equipment is placed around the hull for use of the crew.
Hull
- Two seats for the Driver and Assistant Driver
- Plenty of 30.cal and 75mm Ammunition located around
- Assistant driver is equipped with one 30.cal M1919 which can be aimed and fired by use of A/D and your trigger button.
- The Driver is in charge of driving the tank and listening to orders from the Commander and or Gunner.
- Instrument panel on the left side allows for control of the lights and engine.
- Fully functional steering tillers/pedals



*Start Up*
*Important*
I have a system that will self-destruct the engine if not started properly.
You MUST pre-crank the engine before pressing the starter button, if not, oil pooled in the bottom cylinder will compress and cause Hydrolock. (destruction of the engine)
Once the Engine is pre-cranked 20 times (Key clicks 20 times)
You can head into the drivers position.
- Flip Magnetos L and R
- Flip Fuel Cutoff
- Flip fuel tank of your choosing L/R Tank
- Flip the Starter and Booster (Disengage after Tank is started)
Once the engine cranks, press W to give gas to the Radial Engine.
Once Started, DISENGAGE the Transmission brake (Flip on), this is a physical transmission lock, and if left on or deployed while the engine is engaged with the tracks will break the transmission.
The Tank can be then geared up and down with the 1/2 button or pressing the arrow buttons on the transmission.
Steering is done by use of A/D
Throttle is of course W/S

Gunner
- Control is by use of the monitor, it is a touch screen
E on Left and Right turn their respective directions
E on Top and Bottom turn their respective directions
E on Top Right elevates the gun and turns Right
E on Top Left elevates up and Left
E on Bottom Right Depresses Right
E on Bottom Left Depresses Left

E in the center fires the main gun, or the Coaxial if it is indexed.


Please report any bugs you find and consider joining my discord to keep up with current projects.
https://discord.gg/3akGvtg
32 Comments
Thechairontheleft 16 Aug, 2024 @ 6:54pm 
its actually annoying when you have to crank it 30x just for it to blow up when you up the gear
am pro 17 Aug, 2023 @ 10:15pm 
is there a way to zoom the scope i can't see anything out of it
Kunj 26 Mar, 2023 @ 8:32pm 
can you upload the turret without the tank, im trying to make a battletower with a turret on it
Have 19 May, 2022 @ 5:27am 
i gave you like all my points and left a comment on how good the tank is but they all disappeared
and my points are gone too and i am very sad right now but i said that this is the best tank on workshop i ever seen and i have almost 500 hours
RandomThingsPosted  [author] 6 Mar, 2022 @ 3:02pm 
Start up procedure is in the description
D1Cancerkidhater 6 Mar, 2022 @ 11:08am 
how do you start it?
saintbrandi 4 Mar, 2022 @ 4:21pm 
WHAT HAVE YOU DONE YES YAY
RandomThingsPosted  [author] 25 Jan, 2022 @ 10:02pm 
alright should be fixed, anything else wrong with it?
RandomThingsPosted  [author] 25 Jan, 2022 @ 9:58pm 
Oh, trim might been left at 1, I'l fix that, just hold alt for now and bring it back down to 0
Tmccanna 25 Jan, 2022 @ 4:41pm 
why does the engine redline unless you hold s?