Stellaris

Stellaris

578 ratings
Ascension - Biological Module [3.14]
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16.910 MB
3 Oct, 2021 @ 10:33am
20 Nov, 2023 @ 6:33am
34 Change Notes ( view )
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Ascension - Biological Module [3.14]

Description
WAITING FOR PARADOX TO FIX THEIR GAME, i accept bug reports only for 3.14

Compatible with 3.14

Aviable Languages:
-English
-Russian
-Simplified Chinese - by WolfRainSong


"Ascension - Biological Module" is a late-game mod expanding biological path for normal and hive empires. I've always felt that organics were a bit underpowered compared to psi and synth paths. I hope you'll enjoy it!





-40+ Traits for Organic and Lithoid species

-New Technologies tied to Biological Ascension

-A whole tradition tree locked behind Evolutionary Mastery

-Decisions, buildings and more!



#############################################################
-This mod overwrites next files:

"00_species_archetypes" - Increased maximum amount of trait picks up to 42

"00_social_classes" ⬊
"01_gestalt_drones"🡆 - Some traits like "Neon Fur" require these overwrites for them to function.
"02_other_categories"⬈

"can_species_be_assembled" in "00_rules" - for Omega cloning vats to work.

"can_do_advanced_gene_modding" / "can_remove_beneficial_genetic_traits" / "can_remove_presapient_genetic_traits" in "00_scripted_triggers"

#############################################################

-Decisions are aviable for some habitable structures from Gigastructures.




-Hats off to Stellaris Modding Den and Elowiny for answering at my dumb modding questions

And guys, you can either throw a penny or join my discord server ;)

[boosty.to]
Discord[discord.gg]
Popular Discussions View All (2)
69
27 Feb, 2024 @ 8:54am
PINNED: Bug/Grammar Reports
Yanzihko
46
28 Dec, 2023 @ 12:22am
PINNED: Suggestions
Yanzihko
458 Comments
Ghost Fox 10 Aug @ 6:47pm 
There hasn't been a non-beta patch since the author's last comment, so I'm guessing the answer is "no".
genericplayer12345 10 Aug @ 2:41pm 
Is Stellaris in a good enough state for you to think about updating it?
fooldog 28 Jul @ 1:29am 
thank you for mod! hoping PDX next updates fixes their stuff so its worth updating for :)
Yanzihko  [author] 27 Jul @ 11:51am 
@UZaliv

Mod is not updated to 4.0 and i won't even bother to do so untill PDX at least makes their game playable again. Enjoy 3.14, mod works fine there.
UZaliv 27 Jul @ 4:33am 
Очень крутой мод, мне нравится. но ЧЕРТ ВОЗМИ теперь он не играбельный. при запуске партии все должности на планете занимают нейроэлементы и никто не работает. жду когда обновлять на новую версию и поправят баг. проблема именно в этом моде, я проверял.
아리아넬 26 Jun @ 5:13am 
It's one of the best mods. I'm waiting for an update someday.
lordisangrad 15 Jun @ 10:31am 
Any plans for updating this great mod?
PJ_2005 14 Jun @ 1:39am 
да ладно, это не ТАК глючит

Переведено в google translate

in english:
come on it's not THAT buggy

Translated in google translate
Fr0d0_16 13 Jun @ 7:34am 
Этот мод по-прежнему лучше того, что сделали "параходы" в биогенезисе. Жаль, что теперь, чтобы поиграть нормально с этим модом, придется искать пиратку нужной версии. Или самому адаптировать под последний патч и биогенезис в частности.
Joyde 7 Jun @ 3:32am 
The best biological ascension mod to ever grace Stellaris.
So sad to see that it is gone.