Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Basic Mod Settup (CIV6)
   
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Description
CIv funnyt unddaen colayeepeee
Items (20)
Detailed Appeal Lens
Created by D
Show the exact appeal of each tiles based on the original Appeal Lens. Thanks Leugi for the Appeal Icon from Appeal, Loyalty and Prestige (Diplo VP) Font Icons. P.S. Thanks for your interest! I also worked with several other people on a large-scale Gamepla...
Radial Measuring Tool
Created by Zur13
Feel tired selecting the best location for your next city? Still trying to count what cities are in 6 tiles wonder effect radius? The best brand new tool for visual city location estimation and various radius related bonuses measurements is here for you on...
Better Trade Screen
Created by astor
Introduction The goal of this mod is to improve the trade screens in Civilization VI and help manage and monitor running trade routes. NOTE CQUI AND HBUI USERS: This mod is already included in them, and may cause issues if you also use this mod. Main Featu...
City Sprawl Graphics
Created by Hiraeth
Big thank you to JNR for fixing the mod so it actually works on the workshop. Messes around with CityGenerators.artdef to make (more) buildings appear on the outskirts of districts. ATTENTION - BUILDINGS ONLY APPEAR ON OUTSKIRTS OF DISTRICTS PLACED ADJACEN...
Better World Rankings (UI)
Created by infixo
More information in the World Rankings screen. Compatibility Works with the base game, Rise & Fall, Gathering Storm, CQUI, CQUI-Lite. Not compatible with: scenarios (they usually modify this screen). Supported languages: English. German translation CivFana...
Extended Diplomacy Ribbon
Created by Aristos
https://i.imgur.com/ucgm4ir.png UP TO DATE WITH APRIL 2021 "NOTHING" PATCH! COMPATIBLE WITH VANILLA, RISE & FALL AND GATHERING STORM ! WORKS IN MULTIPLAYER. Do you want to up your Diplomatic Game to the next level without getting an Accountant degree? Woul...
Fuzzle's Secret Societies: Knights of Solomon
Created by Fuzzle
Introducing a brand new Secret Society: the Knights of Solomon. Based loosely on the Knights Templar, this society is focused primarily on religious spread and military might, with a minor emphasis on trade. Promotions 1. Chaplain Unlocked by looting Barba...
Sailor Cat's Watchtower Improvement
Created by Sailor Cat
Introducing the watchtower improvement, which can be built by recon units, such as the scout, to help your civilization better explore and monitor. Occupying units have +2 Sight and can see through woods and jungles. +1 Sight for units occupying adjacent E...
Military Engineers Build Watchtowers
Created by Sailor Cat
With this, the military engineer, rather than recon units, builds the watchtower improvement. Requires the Watchtower Improvement mod. "It is as they say: 'If you can dodge a fort, you can dodge a watchtower.'" — A Great Engineer...
Barbarian Outposts to Watchtowers
Created by Sailor Cat
Clearing a barbarian outpost will also build a watchtower improvement in its tile. (Requires the Watchtower Improvement or Watchtower Lite mod.) No longer will all those palisades go to waste! No longer will barbarians rise like a phoenix from their ashes!...
Desert Woods
Created by Sailor Cat
Got Wood? With this mod, the Woods feature will spawn on Desert tiles. Mod Support Supported by Vegetation Variety. 森٩(●ᴗx)۶森 ...
Floodplains Don't Lower Appeal
Created by Sailor Cat
With the release of Gathering Storm, floodplains have become much more common, which results in less overall appeal and housing. This mod changes the floodplains appeal modifier to 0, where it would otherwise be -1....
Roads Don't Use Charges
Created by Sailor Cat
This mod makes it such that roads don't use build charges. Because it makes use of a table that was added in Gathering Storm, that expansion is required. So that you may build a road from your heart to those of your neighbors. Then dominate them....
Earlier Mountain Tunnels
Created by Sailor Cat
Earlier Mountain Tunnels The Mountain Tunnel improvement has been moved to the Engineering technology in the Classical era. In turn, the Military Engineer unit has been moved to the Engineering technology. The Military Engineer now requires a Barracks or S...
Guaranteed Oasis
Created by Sailor Cat
Ensures at least one oasis per map, provided there's a desert tile available. A number of leaders and civilizations give bonuses for oases that sometimes just don't spawn during map generation. With this, those abilities aren't worthless or otherwise less ...
Trade Route Smaller Minimal Duration
Created by D
Reduce the minimal duration requirement for the trade route to complete, it would make the trader more flexible. Now the trade route takes at least 14 turns to complete regardless the era when the trade route start For example, the trade route of length 7 ...
Capital Free Walls
Created by D
Grant Free Walls to all Capitals Better protecting the capitals and boost the game experience If you found these changes do boost the game experience, please consider to try another MOD Civ6 Plus: Harmony in Diversity made by us that did lots of optimizati...
Dynamic GoodyHuts
Created by D
Are you worried about there are too little amount of goody huts to visit? Do you want a surprise just come out of no where? Now comes the Dynamic Goody Huts Generator, it will generate a new goody hut for every TWO Goody Huts being collected by any player....
Governors Diversity (Harmony in Diversity)
Created by D
Are you tired of the dominating Pingala in the Governors Panel, do you want other governors to be as useful as Pingala? Here we present you Governors Diversity, which reworked and balanced Governors Abilities, diversified the governor choices. The new abil...
Earn Money with Era Score
Created by D
Earn +5 Gold for every Era Score. If you found these changes do boost the game experience, please consider to try another MOD Civ6 Plus: Harmony in Diversity made by us that did lots of optimization on the gameplay aspects, and hugely increase the game exp...