Space Engineers

Space Engineers

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MES Mobile Merchants
   
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
1.470 MB
24 Sep, 2021 @ 6:01am
27 Oct @ 8:09am
15 Change Notes ( view )

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MES Mobile Merchants

Description
MES Mobile Merchants is an NPC mod that adds friendly traveling merchant encounters that will come near you with randomized wares, which you can buy in their store block and also buy certain items from you (similar to Trading Stations). They will have a random Builder faction tag of an existing faction from your world save. They will find you automatically as long as you are at least at 0 reputation or higher with the concerning faction.

Tested and fully compatible with the new Modular Encounter Systems mod by Meridius_IX.

To test: go on a planet and type /MES.SPCS.Mobile-Merchant
If it doesn't work, try a couple of times and make sure you also have the Modular Encounter Systems installed.
Also make sure your world has Trader factions and you are are at least 0 reputation or higher with them.
Additionally, Planetary Cargo Ships have to be on [spawn:true] in the Modular Encounter System settings, which you can find in your save game -> storage folder -> modular encounter systems -> Config-PlanetaryCargoShips.xml
148 Comments
SGC | Sernikb 27 Oct @ 10:02am 
Thank you so much! :trophy:
Gaz  [author] 27 Oct @ 8:51am 
As in, there are no overwrites in this mod concerning spiderloot and wolfloot anymore.
Gaz  [author] 27 Oct @ 8:09am 
Updated to remove spiderloot and wolfloot.
SGC | Sernikb 26 Oct @ 10:20am 
Great mod, thank you so much for creating this! (but please remove spiderloot and wolfloot so we don't starve)
Kam Solastor 11 Oct @ 5:54am 
Once that's done, get to the main menu, go to your save (or get to your server editor), pull up the mod list, look for 'MES Mobile Merchants' and remove it from the mods already loaded, and look for the name you renamed your edited 2610099423 to in the mods list and add it (it should also have a HOUSE icon to the left of it instead of the STEAM logo, showing it's a local mod, not a Steam Workshop mod). Then, load in and you should be good for now!
Kam Solastor 11 Oct @ 5:54am 
Once that's done, search for 'spiderloot' and do the same thing there to remove it's entry. Once that's done, go up to the 244850 folder and copy your edited 2610099423 folder into your C:\[Computer Username]\Patrick\AppData\Roaming\SpaceEngineers\Mods (another way to find the AppData folder is to put in your start menu search bar %appdata% and hit enter, then look for the SpaceEngineers folder as it will automatically put you in Appdata\Roaming).

Once your edited 2610099423 folder is in the SpaceEngineers\Mods folder, rename it to something you can recognize, for example 'MES - Mobile Merchants APEX Edit'. That name will be what shows up in your mods list.
Kam Solastor 11 Oct @ 5:53am 
In the folder, right click the ContainerTypes.sbc file and open it up with any text editor file, like Notepad, Word, etc, and search for 'wolfloot' - this should show you a section that has things like <Items> tags showing components in a list. You need to look above the 'wolfloot' section for where it shows '<ContainerType CountMin="1" CountMax="2">' - that's the top of the section you need to remove, and then look for a corresponding '</ContainerType>' tag at the end of that section - if you use something like Notepad++, it can highlight sections based on now they're arranged so it can highlight the bottom if you click the top tag and vice versa.

Highlight that whole section between the <ContainerType CountMin="1" CountMax="2"> and </ContainerType> tags and then delete it (make sure you're only deleting the wolfloot section, as there's several entries there, just FYI).
Kam Solastor 11 Oct @ 5:53am 
For the wolf/spider loot thing, you can patch it yourself if you want to as long as you can remove/add mods on your world (i.e. if you're on a server, server host would need to do this):
Go to Steam\steamapps\workshop\content\244850\2610099423\Data

(As a note, 244840 is the steamID of the game, and 2610099423 is the mod ID - you can find the steamID of a game by right clicking a desktop shortcut steam makes for it and looking for the RunGameID it shows, and for modIDs you can right click the workshop page and copy it to a browser, the part showing '?id=########' the # are the mod ID).
nyannokonekko 24 Sep @ 6:15pm 
Guess its time to go vegetarian 🤣
J_Wall 21 Sep @ 6:02am 
I have also had a problem. I start a new Apex save and slowly added mods to see what was compatible. In the beginning wolfs were the only reason I stated alive. Now no meat. Had to deactivate the mod. I miss the merchants.