RimWorld

RimWorld

573 ratings
Salted Meat
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.345 MB
19 Sep, 2021 @ 11:06am
12 Jan @ 6:45pm
21 Change Notes ( view )

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Salted Meat

In 1 collection by Argón
Argón's Mods
34 items
Description



It's been a year since I first uploaded the original Salted Meat and Sausages! And I'm so incredibly amazed of how a lot of people downloaded and used it.
After a whole year where I learned a bunch of stuff about modding, I decided to remake the mod adding some new gameplay mechanics and making it overall nicer, with new textures and a better organized xml so that bugfixing will be easy to do.

This doesn't mean I will stop updating the previous version, but I won't give it any major updates anymore. All of the new content will be added to this mod or in separated ones, depending on the type of content, but you can expect things like pickled vegetables, dried fish or salted human meat to be remade/included as well.




*There's a recipe at the stonecutter table, there is where you get salt!







-Graphics and xml are created by me, Argón.
-Thanks to the Vanilla Expanded Team for adding my requests to their framework and making this mod possible :D



[www.patreon.com]
[ko-fi.com]
[discord.gg]
[github.com]
Popular Discussions View All (1)
5
19 Nov, 2023 @ 8:25am
Change the duration of the salting process?
Lava
433 Comments
Няшко 18 Jan @ 3:26am 
Golem idea will be great
Dovahsdottir_864 14 Jan @ 6:59pm 
Me again, I'll try to be nicer this time. I've noticed that finished sausages aren't digestible by colonists with the Carnivore or Carnivorous Genes from Big and Small Genes and Biotech Expansion - Core. I was able to fix this by changing them from a Meal to Meat, like Raw Sausages, but there might be a more elegant solution I'm missing. Maybe by classifying them as a Carnivorous Meal from Ideology?
PatoPixelado 14 Jan @ 3:35pm 
where i put salt in meat what table for carft salted meat?
Argón  [author] 23 Nov, 2024 @ 12:49pm 
The one from this mod becomes useless when you're using VCE
Jeremy Lin 22 Nov, 2024 @ 10:24pm 
there's two salt item for some reason one from this mod and other from VEF
golem 14 Nov, 2024 @ 3:25am 
Mood bonus when using sausage as a food ingredient.
Argón  [author] 13 Nov, 2024 @ 12:02pm 
@golem: I'm not sure what you refer to exactly. You mean when eaten as an ingredient?
golem 13 Nov, 2024 @ 3:37am 
Could you classify sausages as meat instead of food so that they get a mood bonus when used in food crafting?
Lambda 13 Oct, 2024 @ 9:47am 
@Usgiyi nice catch!

@Argon is there a chance we could make Spiced/Herbal Sausages with a mood boost for colonists when eaten, kind of like fine meals compared to simple meals?
Argón  [author] 13 Oct, 2024 @ 9:28am 
Hey, thanks! I was actually pretty bugged with this. I couldn't figure out that was the value that was messing it all so I will now update.