RimWorld

RimWorld

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Pawns are Drowning (1.3 Update)
   
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Mod, 1.3
File Size
Posted
1.159 MB
6 Sep, 2021 @ 9:45am
1 Change Note ( view )

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Pawns are Drowning (1.3 Update)

Description
1.3 update of 123nicks "Pawns are Drowning".

Will be removed upon request of the original author or if the original mod is updated.

See https://steamproxy.com/sharedfiles/filedetails/?id=2297023539 for the original mod.

With C# magic, all mods that adds animals/races/stuff that can drown or new apparel should now be compatible and found/added, check the mod options for configurations.

Original description:


Originally posted by Colonists:
"Hey Bob, how the heck did Doug die? He was a wimp and the tribals who attacked us had clubs! he wouldve gone down in two hits and gotten back up after he got over his new bruises, no?"

"If he was on land, sure. But how do you expect him too breathe when he was attacked by tribals while wading through a chest deep river?! he mustve drowned after he went under!"

".....Huh, guess that makes sense"

But no, pawns dont drown in vanilla rimworld. Thats what this mod is for. Now, rivers are more than just a free moat for your castle, they are a double edged sword; they will slow the enemy, like in base rimworld, but any pawn incapacitated in a river, or other aquatic tile, will quickly (or slowly depending on mod settings) drown too death. Better breathing capability will help a pawn hold his breath a bit longer, but you best be quick if you see one of your own colonists going under the waves!

FAQ:
"Does this support mod-added water?"
only ReGrowth: Volcanic ice sheet hot springs.

"Will this be compatible with X mod?"
Probably. tried it with 359 other mods and it worked.

"Will this be compatible with Combat Extended?"
also, probably, but i havent tested it with Combat Extended. Your mileage may vary.

"How do i fine tune the settings in the mod settings menu?"
You can go too C:\Users\*username*\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config, find the modconfig file for this mod (should be have Pawns are drowning or some variation of that in its name), and type in the values manually.

"How do i increase/decrease/rebalance drowning speed?"
Change the intensity, on a per tile basis. Typically, i like too have shallow water be the least intensity, and moving deep water being the most intense, but it can be whatever you want.

"How do i contact you for bug reports/issues/etc"
im not the best at helping you fix issues, ill admit, rimworld and rimworld mod market are probably better places, and i dont believe any issues can stem from this mod. But if you do, my discord tag is 123nick#1234
20 Comments
󠁳⁧⁧ ‡ 3 Aug, 2024 @ 11:42am 
from my testing, this seems to still work in 1.5
Hovland 29 Nov, 2023 @ 1:14am 
update pls
GuyDing22 14 Jul, 2023 @ 7:50pm 
Recently got into multiplayer with my gf. Anyone know of/test if this works in multiplayer? It's a staple of single player but I don't want to cause a bunch of desyncs and get her frustrated with the game
ReadableName 5 May, 2023 @ 8:58pm 
just tried it out for awhile, the mod is working as is
Guineatown20806 25 Apr, 2023 @ 4:08pm 
If it doesn't work please update.
Guineatown20806 25 Apr, 2023 @ 3:59pm 
Does this works on 1.4 without a update and/or bugs?
Sunlight88 16 Feb, 2023 @ 3:54pm 
Hi Chisato, are you alright?
Can you please update your mod to 1.4?
It is essential for immersion... Thank you ;-}
󠀡󠀡 10 Feb, 2023 @ 7:40pm 
This seems to work in 1.4 without update
HIVEMIND 28 Dec, 2022 @ 6:51pm 
wake up samurai
Petrothian 14 Dec, 2022 @ 5:11am 
*pokes in*
*burps
*sleeps in water