Barotrauma

Barotrauma

94 ratings
EBIKKO Mk-III
   
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222.414 KB
4 Sep, 2021 @ 7:21am
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EBIKKO Mk-III

Description
Tuned for high difficulty encounters - Campaign Ready

Ebikko is an Akario Nomad's space shuttle modified to withstand the force of space anomalies and gravitational pull of the A-Class stars, making it a perfect exploration vessel under the immense pressure of Europa abyss.
Designed for high durability and low maintenance while sacrificing it's firepower, Ebikko made up for its shortcomings by having high mobility and evasiveness, making it a force to be reckoned with in the hand of an experienced pilot.

Class : Deep diver corvette
Size: 35x9m
Cargo capacity : 8 crates
Top Speed: 35km/h
Dive speed: -18/+18

Armaments :
Front discharge coil
4 coilguns (top, bottom, back)
1 railgun (top)
1 depth charge launcher
15 Comments
Blue Cheese Enjoyer 12 Feb, 2023 @ 7:58pm 
update please
是食物吗 19 Dec, 2021 @ 6:23am 
Nice boat, and it kills, but becomes UNBEARABLE very soon, it is absolutely not campaign ready.
It's not AI friendly, the pathing at the stair is clearly bugged, the hull config at the upper hatch needs fixing, the reactor... ok I can just hook it up with a 5 comp. , the oxygen/suit holders are not powered.
And don't get me started with the upper ballast, anyone who makes an upper ballast that is not reachable is either a genius or a lunatic.
Back to the editor man, it's not ready for release.
Erect Planet 5 Nov, 2021 @ 5:56pm 
lol'd @ the part of the blueprint mentioning gypsum board as a building material
Svechous 8 Oct, 2021 @ 8:50am 
Hey, what the hell!? The hatch under the reactor does not open, because the lever is connected to the hatch on Toggle state, and 2 of our submariners died, stuck in the space at the lower hatch of the docking port
Squiddy 1 Oct, 2021 @ 8:28am 
The docking port can be fixed by just going into the editor and dragging the airlock hull section (the blue box which overlays the visible stuff) down one grid space, then saving it (presumably marking it as fixed in the sub name or w/e).
Tal'Raziid 15 Sep, 2021 @ 6:33pm 
whats the method to fix the killer airlock?
big fren 13 Sep, 2021 @ 6:54pm 
airlock kills people in campaign. plz fix
ICARIUS 12 Sep, 2021 @ 4:57pm 
theres a problem with campaign mission airlocks for this sub. players are getting stuck in the upper docking port!!!!!!!
Fuji 12 Sep, 2021 @ 3:51am 
The upper Docking port is bugged and murders you if you are not wearing a diveing suit. Otherwise great ship
Maxyall  [author] 9 Sep, 2021 @ 7:09am 
@DusK It IS casual. It's never meant to handle like a submarine at all. I basically made an underwater spaceship, So it's meant to be put against the more dangerous, more numerous monster encounters without needing a dozen crew members to properly function.