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Rah's Vanilla Turrets Expansion
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Mod, 1.3, 1.4, 1.5
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1.768 MB
2021년 8월 24일 오전 12시 07분
2024년 12월 21일 오후 4시 17분
업데이트 노트 48개 (보기)

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Rah's Vanilla Turrets Expansion

설명
Rah's Vanilla Turrets Expansion

A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks. Raids in Rimworld can be difficult to deal with due to breaching and sapper tools/tactics. This mod tackles that problem head on with strong new turrets for the mid and late game.

RVTE is a direct rebalance project and ‘successor’ to the old classic 'More Vanilla Turrets' mod. This version has been rebalanced to make the gameplay experience more in tune with the vanilla game. Major changes include build materials and rearming costs, more realistic rearming materials, tweaking of stats, an all new powerful armor-piercing cannon for difficult mech raids, and more.

Main features:

- Features 8 turrets and 1 special mortar weapon. Some turrets have both automatic and manned versions, giving a total turret number of 14.
- Significant rebalancing of material and rearming costs for better gameplay value. Players can no longer spam turrets with endless ammo, thus making the game more challenging and fun.
- No more 5 steel to rearm a powerful sniper turret, or infinite ammo super mortars.
- Turrets are strong and capable, but they need to be managed wisely due to vanilla-like rearming costs.
- Charge cannon added with v2.1. High precision, and deadly armor piercing turret. Expensive to build and maintain. (New RVTE turret !)
- Many of the standard gun turrets take approx 100 steel to rearm, or more.
- Rocket complex takes high-explosive shells; 5 for 10 rockets.
- Precision turret accuracy fixed. It’s now a lethal sniper platform in the right hands.
- Blast turrets take frag grenades instead of steel. 4 frags for 40 rounds.
- Devastator mortar takes plasma power cells for rearming the plasma reactor. 1 cell for 20 rounds. Made at the Fabrication bench.
- Manned turrets cost the same as automatic turrets. They still have more range and accuracy, but the operator is more exposed with around 40% cover on most turrets.
- Research nodes sorted.
- Better descriptions.
- Removed moat floor due to balance.
- Continued tweaking and balance work.
- Combat Extended compatible !
- To get you in the mood ! https://www.youtube.com/watch?v=DRAlWtadQRc

ALL TURRETS:

Gun complex

A perimeter mounted gun designed to work without power. Simple and reliable as long as someone is manning it. Gives good cover, and it never explodes.

Stats:
Style: Continuous fire
Barrel: 150 rounds
Range: 32
Rearm: Steel

Rocket complex

An older class of rocket weapon that requires manual control and reload. Fortunately, with the help of decent optics and a deadly blast radius its presence is still dreaded on the front lines. Makes efficient use of high-explosive shells. Gives good cover.

Stats:
Style: Slow continuous fire
Barrel: 10 rockets
Range: 55
Rearm: High-explosive shells (5)

Sentry gun

A more powerful variant of an automated turret. Longer dual barrels provide increased accuracy, and greater burst. A staple weapons platform in any large colony.

Stats:
Style: Burst fire (3)
Barrel: 150 rounds
Range: 30 auto, 38 manned
Rearm: Steel

Shredder turret

A powerful chain shotgun turret that fires volleys in quick succession. Shredder turret is designed for close range. It doesn't explode when destroyed, thus making it a perfect choice for indoor defense. The only downside is its rather large size.

Stats:
Style: Burst fire (5)
Barrel: 80 rounds
Range: 20 auto, 25 manned
Rearm: Steel

Precision turret

A highly calibrated gun turret with high armor penetration. Advanced optics allows it to deliver precise single shots at long distances.

Stats:
Style: Slow continuous fire
Barrel: 40 rounds
Range: 50 auto, 55 manned
Rearm: Steel

Blast turret

Blast turret is designed for close range area damage. It launches a burst of 3 frag grenades at a time. Beware of friendly fire.

Stats:
Style: Burst fire (3)
Barrel: 40 grenades
Range: 20 auto, 25 manned
Rearm: Frag grenades (4)

Vulcan cannon

Fortified minigun tower that fires hundreds of rounds continuously until ammo depletion. A rare sight to behold, the vulcan cannon can usually only be found in wealthy urbworld settlements.

Stats:
Style: Continuous fire
Barrel: 800 rounds
Range: 46 auto, 48 manned
Rearm: Steel

Charge cannon

A heavy pulse charged rail-assisted weapon turret. It fires high precision armor-piercing projectiles every second continuously until the barrel breaks down. Meant for heavily armored targets. It requires a large amount of plasteel to restore. Experimental tech.

Stats:
Style: Continuous fire
Barrel: 40 rounds
Range: 50
Rearm: Plasteel (80)

Devastator mortar

A magnetic mortar weapon that launches plasma projectiles with great velocity and accuracy. It also has a large blast radius thanks to its burst of five shells. Comes with an integrated plasma reactor that fuses EMP and explosive shells into reactive plasma projectiles. -- Requires the plasma power cell to function.

Stats:
Style: Mortar burst fire (5)
Barrel: 20 plasma rounds
Range: 500
Rearm: Plasma power cell (1)

Extras:

- Rah's Bionics and Surgery Expansion: My bionics and surgery mod.
- Forum: https://ludeon.com/forums/index.php?topic=55372.0

If you have any suggestions or find something wrong, feel free to let me know !



[ko-fi.com]


Credit goes to Marn for his original mod and turrets, and legodude17 for the 1.1 update.

Steam locks all mods in the workshop to 4 stars until around 200 ratings have been accumulated. So if you like this mod, don't hesitate to give it a thumbs up !

Enjoy <3
인기 토론 모두 보기(2)
0
2025년 1월 7일 오후 2시 28분
Github link?
mikufanboy
0
2023년 5월 5일 오전 3시 24분
Vulcan Cannon HP rebalance suggestion
Frostberg
댓글 216
wardragon 2025년 6월 28일 오후 12시 01분 
any plans too update to 1.6
Scorpio 2025년 6월 21일 오후 11시 27분 
pipe turret patch?
Cant Dodge Rodge 2025년 6월 14일 오전 11시 24분 
I have been looking to see if there is any sort of patch to go along with Reels Turret Pipeline for this awesome turret mod. Haven't been able to find anything. Anyone know if there is one or plans of there being one?
lego116 2025년 6월 12일 오전 11시 14분 
@rah "Van's Retexture : More Vanilla Turrets" re-textures the turrets from the earlier version of this mod, but that version is out of date.
Rah  [작성자] 2025년 6월 11일 오후 2시 37분 
sry been away. i havent tested it with other turret mods, but I don't see any reason why it shouldn't work.
lego116 2025년 6월 4일 오후 7시 12분 
Does this version work with "Van's Retexture : More Vanilla Turrets"
200 2025년 6월 2일 오전 6시 23분 
it doesn't appear to be compatible with reels. perhaps with some kind of patch.
Evono 2025년 5월 9일 오후 9시 59분 
is this compatible with Reels turret mod ?
Rah  [작성자] 2025년 4월 12일 오후 7시 31분 
<3
kot 2025년 3월 16일 오전 9시 55분 
This mod was always the goat