Garry's Mod

Garry's Mod

1,125 ratings
[RP] City 17 - Transit Block
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
462.052 MB
21 Aug, 2021 @ 11:42am
2 Apr @ 11:30am
16 Change Notes ( view )

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[RP] City 17 - Transit Block

In 1 collection by RileySV
Half-Life: Merged Maps Collection
10 items
Description
[paypal.me]

Finally, after a very long and arduous process...a sequel to rp_trainstationdistrict!

//Requirements//
Nothing should be required as it should all be packed into the bsp. The map file itself should be "rp_city17transitblock_v4", minus the quotation marks.

Do note that while no game should be required, the size and scope of the map WILL cause issues for users on lower end PCs despite rigorous optimization. As well, be aware that despite attempts to prevent conflicts, other workshop items might still conflict with assets used in the map.

//Gameplay//
  • Combination of unique geometry from 12 maps from Half-Life 2, including every d1_trainstation map, two d1_canal maps, and four d3_c17 maps!
  • Five shops; two of which are in and near the plaza, two of which are down near the apartments seen in Half-Life 2, and one on the eastern side of the map close to the highways.
  • Four different apartment buildings; including the one seen in the trainstation levels, one custom building, and two seen in the d3_c17 maps.
  • The entire train station including an alarm and a control room where several Combine announcements can be made and several placeable Combine turrets can be found.
  • Part of the canals including Boxcar Joe's train car hideout
  • Three secluded courtyards
  • Spawn room with four teleport destinations, spawnable Civil Protection officers that will fight back if they or their allies are attacked, and a working, optional Breencast
  • Part of the underground highway
  • Kleiner's lab including the HEV suit room and teleport room (the teleporter itself isn't).
  • Small medical building on the eastern side of the map near the highways
  • Some interior spaces have been cleaned a little to let people decorate and set-up how they want
  • AI nodes across the map. A few aerial nodes in certain areas.

NEWLY ADDED FEATURES AS OF JUNE 11, 2023
  • Multiple offices near the underground highway
  • Navmesh support

While in the Gmod Sandbox mode, any dead bodies, blood stains, activated map scripts or other changes can be cleaned/reset using this: Pressing Q -> Utilities -> Admin -> Cleanup -> Cleanup Everything

//Development//
This map has in some form been in the works since the release of rp_trainstationdistrict a long while ago. Originally this map was supposed to be a lot bigger and have more stuff in it but unfortunately engine limits were hit pretty quickly and FPS and compile times began to suffer. So some compromises were made. I think in spite of that, it still turned out pretty close to my original vision and is still a unique and interesting experience.

One of the big things I knew for this map was that I wanted it to feature new props and textures, to help make it look better, as well as to help with making things run better due to the high amount of brushes in the original maps. The big ones being decorative doors and windows. The other thing I wanted to do was also to fix the way some of the original maps lined up in trainstationdistrict, as I didn't quite like how it ended up there. I think the new scaling and placement of things works well to preserve more of Valve's original vision then what I did previously.

Thanks to all the other maps I have done, I've managed to learn a number of new techniques to help optimise the map better in comparison to trainstationdistrict. And make it look quite good in the process. The big one being the skybox. It helped so much with this map and is a big part of why it is playable at all since many different pieces of the original map were moved there.

I think after all of this, this has become my largest map. Maybe one of the largest maps rp maps on Steam. Certainly when it comes to the ratio of detail to pure size. And maybe in regards to the various maps that have attempted to merge various HL2 maps together.

//Closing//
I am so happy to finally have this out and in the world! Thank you to everyone who made suggestions and critiques in trainstationdistrict, you helped a lot! While I will monitor the map, do bug fixes and the like, major additions or expansions might not be completely possible as the map is very close to several different engine limits.

I have a few new map plans and do plan on doing some updates to already released maps. Oh and yes, this map will become the basis to a new pre-war City 17 map...

Subscribe to my workshop and subscribe to my Youtube channel if you want to see when I post new maps or see anything else I am doing with Source!

Want to support me and my maps? Donate here[paypal.me]! Any amount helps!

Thank you to Thomas Connell for making the amazing buttons you see above and Valve for making some great assets and a great engine!

//Links//

(Gmod) [GM] Town - Pre-war | Click Here

(Gmod) [GM] City 17 - Trackside | Click Here

(Gmod) [GM] Town - Complete | Click Here
Popular Discussions View All (2)
8
9 Oct @ 9:54pm
noises
Pizza-Man
2
25 Nov @ 8:14am
NPCs
sinky
159 Comments
The One Free Man 23 Nov @ 8:48am 
good map but metrocops don't do anything
Oceanboi 12 Nov @ 7:23am 
I found some bugs with one of the staircases in d3_c17 05
elcartucho5566 6 Nov @ 1:13pm 
csm support?
𝓕ISH 1 Nov @ 2:51am 
@MrBionicle
especially after infmap was created
it will be (kinda) easier to make
it will be pretty laggy tho
Backrooms Fan 19 Oct @ 4:51pm 
can you add the props in the game into the map?
freezerburn 24 Sep @ 12:49pm 
can you make an episode 1 version of this map and other city 17 maps
MrBionicle 16 Sep @ 7:05am 
ok i have an idea
do you know what i love
open world games explore leave and then go back to those places
so combine city 17 and everything else blah blah blah to make one giant map so you could go to city 17 to white forest or woods whatever in one map with out changing the map
yeah it may be laggy and buggy and fricked but it will be really cool to see
butt funnel 9 Aug @ 3:23am 
garrysmod/cache/workshop and clear out your old addons if your FPS on this map is for some reason horribly bad (if you have been subscribed to this map for some time)
BinxTheJinx 2 Jul @ 3:59pm 
Anytime I spawn metrocops myself so they have more scenic placement they do not care if I kill them. They never turn hostile on me.
dosh.ivon 26 Jun @ 4:13am 
is there going to be post war version like residental block?