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Deerfolk Unbound: Fauns and Satyrs
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20 Aug, 2021 @ 9:37pm
21 Oct @ 5:38am
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Deerfolk Unbound: Fauns and Satyrs

In 1 collection by RiptoTheSorcerer
Starbound mods
169 items
Description
Update: Thanks to constructive criticism in the comments, I overhauled some recipes so they take less of certain materials to craft, made everything Faun/Satyr related craftable to all species, made flowery/petal/plant block recipes automatically known for all species, and also allowed these blocks to be crafted by hand with different amounts than the workbench. This allows you to craft the Faun/Satyr workstations at the Inventor's Table without needing to craft the workbench first to craft the same blocks. This should give players a more manageable progression in the early game. Also, to those who use Nebulox's CityScaper, I made an addon for it here that lets you use CityScaper to build Faun and Satyr villages and dungeons using the blueprints! https://steamproxy.com/sharedfiles/filedetails/?id=3357162344 The custom Faun and Satyr village and dungeon shown in the video was built using CityScaper and Silverfeelin's WEdit https://steamproxy.com/sharedfiles/filedetails/?id=734859295

Now introducing a new race, Fauns and Satyrs! Based heavily on Killbent's Deerfolk race mod and Saint Apollyon's Bipedal Deerfolk reskin mod, special thanks goes to them for inspiring me to do this! :D Many things they share with Deerfolk remains the same, except for a few new features. I made pants that match the chest clothing, invisible clothes to hide armor/clothes that don't fit on their legs and for players who want to be nude, edits to the hairstyles, and new fur colors. They have the same ship as Florans but with flowery petal background walls. Fauns (females) and Satyrs (males) have facial features resembling the fauns (like Elora) from Spyro: Reignited Trilogy. They have fur running down their backs. Three dark stripes and more spotted patterns run down the length of the back. Unlike the goat-like Fauns and Satyrs of mythology, these creatures are more like deer. Their generated names are the names of different types of plants. Their favorite biomes to live in are forests and jungles.

A village and dungeon is finally included in the mod. With help, I finally got them working. I had tons of issues with the furniture. X__X; The dungeon structure is based on Arcana's Verdant Sanctum and the friendly village is based on Floran hut villages, but with some Arcana-esque trees. I decided against microdungeons as Fauns and Satyrs are social and timid. They always live in tribes and never live alone. Clothes and armor are crafted at the Faun loom, furniture and weapons at the Faun crafting table, and food is crafted at the Faun cooking station (functions just like a regular food table). All three Faun stations are crafted at the Inventor's Table. To spawn the NPCs that appear in the village and dungeon, put /admin then /spawnnpc faun npctypehere. NPC types are villager, merchant, hostilefaun, and faunguard. IE /spawnnpc faun faunguard 6 for a level 6 Faun/Satyr guard. Fauns and Satyrs in the hostile dungeon drop weapons on death, and Faun and Satyr merchants in the village will sell the weapons, clothes, and furniture.

Info on where the village and dungeon can spawn:

Vanilla:
Forest
Jungle

Frackin' Universe mod (in case it's compatible, I don't use FU but I added village/dungeon support anyway):
Arboreal - Primeval Forest
Eden
Thick Jungle - Rainforest

Arcana mod:
Arcane Forest
Verdant
Golden Forest
Bamboo Forest
Senbonzakura

Maple32 mod:
Verdurous

Arcane Magus mod:
Enchanted Forest

My Playable Ripto mod is shown in a screenshot. Fauns/Satyrs and Ripto will have special dialog when talking to each other.

Big thanks to:

Saint Apollyon and Killbent:
Killbent is the author of the Deerfolk race and Saint Apollyon is the author of the bipedal Deerfolk reskin. They laid the groundwork that inspired me to work on this mod.

Sva and other developers of the Arcana mod:
The Faun and Satyr hostile dungeon is a revamped Verdant Sanctum and the friendly Faun and Satyr village is largely a revamped Floran hut village, with 2 of the flats being replaced with tree structures taken from Arcana's Arcane Forest tree village. Other trees were made from scratch. All assets from Arcana were used with permission.

Juni: Author of the Neki mod. I got permission to use a Neki skirt's shape and animation to make the Faun/Satyr moss skirt.

Zipped folder version of the mod here. https://community.playstarbound.com/threads/deerfolk-unbound-fauns-and-satyrs.165052/

Anyone who wants to make add-ons for my race mods (yes, even SxB), you have the green light to do so. I want as many people to enjoy my races as they can.
69 Comments
RiptoTheSorcerer  [author] 13 Nov @ 5:56pm 
@Piss Man
I'm careful about mentioning SxB on Steam due to how Steam is with certain mature addons and with how some people are. Nonetheless, I've already given the green light to modders on the main SxB website to support my playable races if they wanted to, and I was able to specify that it was really me. I don't mind how people want to enjoy my addons, as long as they are having fun with it. :)
Piss Man 13 Nov @ 12:43pm 
i recommend you specify in the description weather you object to SxB related addons, if one does not want such content based on your mod its best to say so.
RiptoTheSorcerer  [author] 4 Sep @ 11:14pm 
I'll have a look at it when I come back to this mod again. I haven't played a balanced game in a while either, being that I've migrated to mostly salvaging older bases and off and on modding. I'll see about adjusting the recipes eventually!
AgentKirin 4 Sep @ 9:12pm 
The faun loom is a bit broken balance-wise, as none of the armors require tier-specific materials to craft or learn.
MillerTheDragon1995 2 Sep @ 5:31pm 
The fauns and Satyrs would be allies with the Floran and green finger thier leader
RiptoTheSorcerer  [author] 24 May @ 7:42pm 
I'm getting kinda burned out for now from trying to get Paint Gun mod revamped and I also want to port another GMod model when I get the chance, but it's been hard to get stuff done since we're gonna try moving out of state. I love this improved ship idea though. If someone else wants to undertake this project, I give them permission to do so because it would take me quite a while to get to it myself.
RiptoTheSorcerer  [author] 25 Mar @ 11:03pm 
@Emerald
I didn't add any unique tenants or crewmembers sadly.
Emerald 25 Mar @ 8:36pm 
Do you guys have a list of the themed tenants this mod adds? If it adds any?
RiptoTheSorcerer  [author] 6 Mar @ 2:37pm 
Crops, farm beasts, crew roles, and blocks aren't added by this mod no. Blocks used in villages and dungeons are all vanilla. The only thing farm related in the mod is plant spells that rain vanilla seeds to plant different grasses, as well as a rain spell to water the soil. And no, I don't have a wiki unfortunately.