Call of Duty: Black Ops III

Call of Duty: Black Ops III

260 ratings
London Docks
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File Size
Posted
Updated
6.602 GB
13 Aug, 2021 @ 1:50pm
13 Aug, 2021 @ 8:33pm
5 Change Notes ( view )

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London Docks

Description
Operation Fallen Eagle

Story
After a truck carrying an unknown gas was struck by a vehicle and exploded at an abandoned dockyard just outside London, the nearby residents fleeing the scene began to succumb to its fatal effects. Along with the gas explosion also came the discovery of a dark and dangerous undead army laying beneath their beloved home.
S.A.S Detachment Bravo's Hazmat team has been sent in to clean up any remaining threats and recover samples for further testing...


Features:
  • MW:R and MW3 weapons with a toggleable flashlight (Press use twice)
  • Buyable evac to win game
  • All craftable items have 3 parts and have dynamic spawns
  • Craftable Raygun MK3
  • Craftable Tranzit Shield (2 parts)
  • Craftable Power
  • Craftable Pack a Punch
  • Easter Egg song (Find the 3 teddy bears!)
  • No perk limit (Perks include: Juggernog, Speed Cola, Double Tap, Quick Revive, Widows Wine, Staminup, Mule Kick, & Deadshot Daiquiri)

Credits:

  • Treyarch / Infinity Ward / Sledgehammer Games / Raven Software - In game assets/tools
  • ERRA - Easter Egg song
  • Zeroy - Texture packs
  • Skye - MW3/MW:R Weapons packs
  • MajicPants - LUTs - Thumbnail & loading image
  • Mikey Ray - Some audio fixes
  • MadGaz - Asset Packs - Scripting Help
  • Logical - Graffiti textures
  • HitmanVere - Fix for power switch lag
  • Program115 - Music Easter Egg script
  • NSZ - Buyable ending script
  • xoxor4d - Flashlight script
  • eMoX - Cold War perk machines
  • Archaicvirus - Buildable power script
  • ThomasCat - Hazmat player models
  • robit - Perk shaders
  • Scobalula - Greyhound and other various tools
  • Sphynx - Raygun MK3/PaP/Tranzit Shield crafting packs + various dev commands for pre-release testing
  • HarryBo21/Symbo - Turret/Electric Traps
  • Spiki - Brutus 2.0

A special thanks to the following for playtesting early versions!
  • MajicPants
  • JoeJoe
  • Astrus
  • Country
  • v2461

    This is my first ever full project released, thank you all for the kind reception!

    Known issues/bugs

  • FMG9 Flashlight is broken. This isn't something I can fix unfortunately.
  • Some iron fences near juggernaut are missing clipping, I advise against jumping into them as you will fall to your death.
Popular Discussions View All (1)
3
23 Aug, 2021 @ 4:54am
PINNED: Power and Pack a Punch Craftable Locations / An explanation on the difficulty of London Docks.
theblackcat13
63 Comments
FR0ZN 27 Apr, 2024 @ 11:05pm 
Super fun map I had blast Good map :steamthumbsup: with a 50k Buyable Ending...
KAZIA 28 Dec, 2023 @ 5:05pm 
7/10 its alright, also couldn't get the EE song to play!
ATacoLife 12 Aug, 2023 @ 8:56pm 
Found a bug where if ya stand in certain spot near evac, it makes zombies have to run a forced path
theblackcat13  [author] 14 Feb, 2023 @ 12:23pm 
I'm honored to take that title Tamotsu Kagami and I hope you continue to keep a clean gaming library full of nothing but GOTY awarded titles!
Tamotsu Kagami 14 Feb, 2023 @ 5:15am 
The worst shit I've ever played :steamthumbsdown:
Zellers 24 Jan, 2023 @ 4:00pm 
Thanks :)
theblackcat13  [author] 23 Jan, 2023 @ 7:28pm 
@Zellers / to anyone wondering the EE song, it's ERRA - The Architect

https://www.youtube.com/watch?v=hSNOs1fa-Q8
Zellers 23 Jan, 2023 @ 5:25pm 
Is a fun map, i just need to know. What is that EE song i need to add it to my playlists :)
GerardS0406 9 Jan, 2023 @ 5:07pm 
8/10 Great appearance to the map! Really good detail all around, however there are some flaws with the map I'd like to point out.

First of all, too many buildables for a zombies map. It just becomes unfun at this point. Especially on a map of this size. The fact that they have "dynamic spawns" also is just too far imo.

Second, flashlights are kinda pointless for a map like this. Just keep them out and keep the areas lit from the start. Flashlights are annoying for some weapons which just makes the whole concept annoying.

Third, the teddies having no sound for the song EE made it very difficult to find them and play the song.

Overall though, I loved the aesthetic and just running around slaying zombies. Cheers!
Deadshot.mp4 9 Jan, 2023 @ 5:02pm 
This map is visually beautiful. I love the vibe it has and the sound design used.

However I have some gripes with it. Way too many buildables and the Mark 3 just doesn't work properly. But besides those, I'd see this as a perfect survival map to sit back and relax on

Small thing I would personally add is a bit more sound design. It feels a little blank in some areas, and I think having some more ambience could help 'liven' the area.

All in all, a 7.5/10 for me. Could use some quests to change up gameplay but then again it could be made to be a survival experience and that would be an unfair request. Good job!