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Qwerty's Bosses and Items 2
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Mod Features: New Content, World Gen
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
148.251 MB
10 Aug, 2021 @ 8:25pm
20 Sep, 2024 @ 9:31pm
52 Change Notes ( view )

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Qwerty's Bosses and Items 2

In 1 collection by qwerty 3.14
qwerty's mods
4 items
Description
A general content mod, I add whatever I feel like adding. I try to make content in the mod feel unique.
Currently the mod has:
-9 Bosses with plenty of drops
-A new structure/Biome the sky fortress!
-Rhuthinium and Lune ore
-some other items scattered throughout

Discord: https://discord.gg/sdUz3yWKqF
Source Code: https://github.com/qwerty3-14/QwertyMod

Several spriters have helped in making this mod!
-Havoc
-Liquidated Assets
-SUS
-Darkpuppey
-CassyDaBean
-GamingWithZack
-ShockedHorizon5
-FailureOfMankind
-Raz
-Kerdo
-Phobostar
-Donmor
-Olive
-Kweequ

Extra thanks
-Turquiose (for writing custom themes)
-musicman (polar exterminator theme)
-direwolf420 (for some bug fixes and git management tips)
-Kweequ (for some custom sound effects)


Changelog
1.0.5
-Most invader sound effect have been changed (Thanks Kweequ)
-Invader battleship's theme has been updated (Thanks Kweequ)

-Fixed Nanodart probes and gun arrows gaining damage on bounce
-Fixed nanodart probes sliding on intead of bouncing off tiles (when combined with previous bug nano darts could build up astronomical damage)
-Fixed Gun glowmasks being offset
-Invader battleship is now immune to confusion


1.0.4
-Fixed skyward hilt effect and swordsman badge effect working on ALL attacks
-nerfed skyward hilt damage and swordsman badge crit chance 25% -> 20%,
these accesories were made way back in 1.3 in an attempt to make swords not suck now that a lot of sword don't suck these can be tuned down
-Imperious' phantom blades now despawn when Imperious dies or despawns

1.0.3
-There is only one Imperious, any attempt within the mod to have multiples of Imperious active has been thwarted
-Fixed a bug where data on the fortress' invasion status wasn't being sent.

1.0.2
-fixed Invader battleship not dropping the invasion caller
-fixed the fortress' invasion status not syncing in multiplayer

-Invader Battleship's health reduced by 30%
-Invader Battleship's damage reduced by 14%

1.0.1
-Fixed bug where if Invader battleship transition to phase 3 outside of sky fortress it'd get stuck
-Bladed arrow is now dropped directly from Imperious instead of bladed arrow shaft
-Removed Aqueuos from the Bladed Arrow recipe, so people who obtained a bladed arrow shaft before this update can convert it into a bladed arrow.

1.0.0
I've been working on this mod since Fall of 2018, I want to move on with other projectiles
I will continue to keep the mod up to date with tmodloader and fix occasional bugs but have no plans of adding more content in the future
I will still be open to community contributions such as resprites and mod translations

New content
-Added 3 new weapons, these drop directly from Invader Battleship
-Invader battleship now has its own battle theme (Thanks Kweequ)
-Music box for the invader battleship's theme (Thanks Kweequ)
-Added Trophies for Noehtnap, Rune Ghost, Invader Battleship, and OLORD (Thanks Kweequ)
-Added Boss masks for Ancient Machine, Noehtnap, Imperious, Invader Battleship, and OLORD (Thanks Kweequ)


Bug Fixes
-Fixed restless sun projectiles inflicting infinite iFrames
-Fixed sentries not being able to benifit from damage bonuses

Overhauls, polish, and balance changes
-Sliding penguins can no longer damage penguin NPCs
-Penguin generator is capped at 1 penguin pair per second, if a penguin is proced when on cooldown the damage will be added to the next penguin pair
-Penguin generator proc chance 1/10 -> 1/15
-Higher priest staff damage 140 -> 175
-divine banishment use time 30 -> 22
-Imperious' swings have acceleration
-Imperious will wait half a second after the phantom ring attack before starting to swing
-Added descriptions to mod commands that didn't have them



Originally posted by tModLoader QwertyMod:
Developed By qwerty3.14 and many contributors
Popular Discussions View All (13)
3
28 Mar, 2024 @ 6:38pm
God seal keycard help?
hero2222
4
2 Aug, 2022 @ 2:55am
Very laggs in multiplayer
uebok86
3
2 Aug, 2022 @ 2:54am
Polar Exterminator not spawning
Kopz_77
279 Comments
Shellfish 22 Jan @ 2:45pm 
does anyone know the reason for this, when generating the sky fortress with the help of the previewer mod it crashes half way generating the fortress i removed all mods except qwerty as well and it still does it, anyone know why this is?
Fingolfin II 5 Jan @ 8:01pm 
Does anyone know how the doppleganger accessory interacts with accessories that summon minions or other special effects? I could not tell if it was summoning more than one or if it was doing anything in those cases, although it was definitely copying all the stats from all the other accessories
JJ's Place 30 Dec, 2024 @ 12:42pm 
I just explored the sky fortress again for the firs time in a while and the banging music was gone. Its kind sad. Was it removed or just reserved for the boss?
ImmortalSpear 11 Dec, 2024 @ 4:36pm 
How can I get Vitallum core, I crafted 2 parts of the armor with it and it disappeared completely
CONSpyre 11 Oct, 2024 @ 10:08pm 
Help Lune ore did not spawn and no way to get it, how does Lune ore spawn? There should be a way to make it if it doesn't spawn normally.
JJ's Place 22 Sep, 2024 @ 6:03am 
Is is possible to make the sky fortress world gen also move modded structures like avian islands from spirit mod and SOTS sky structures? For compatibility purposes?
Sember 10 Sep, 2024 @ 12:28pm 
bloody medallion seems to double all damage types not just magic
Sember 10 Sep, 2024 @ 12:27pm 
Sword Enlarger has no effect while equipped in latest build.
SlimeBoi 25 Aug, 2024 @ 9:36pm 
is there plans for coloured master relics as a mod?
ARM 19 Aug, 2024 @ 4:51pm 
is it compatible with calamity? (im meshing a bunch of mods together to get the ultimate gameplay experience)