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"2454918552": [
"Vanilla Weapons Expanded - Tribal", "https://steamproxy.com/workshop/filedetails/?id=2454918552"
],
"2521176396": [
"Vanilla Apparel Expanded — Accessories",
"https://steamproxy.com/workshop/filedetails/?id=2521176396"
],
Which made me realize, rimpy isn't updated since years, rimsort it is then for the next playthrough
Rimpy thinks it needs VAE and VWE as dependencies
There's also an error on launch on the 1.4/Patches/VAE_Accessories.xml and 1.4/Patches/VWE_Tribal.xml files
Removing them solves the problem, and the mod works flawlessly without them
But I'll give you a fun way to trick psycasters to spawn regardless of storyteller:
In the StorytellerDef of your preferred storyteller, change the defName to <defName>VPE_Basilicus</defName>.
Yep, the code in VPE simply checks if the defName is VPE_Basilicus to decide whether or not to add psycasters ;p
So all you have to do is rename the defName of any storyteller you want to use to VPE_Basilicus and it will spawn psycasters