Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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Ozharas AoM Terrain Pack V1 Part 1
   
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General: Terrain
File Size
Posted
Updated
87.376 MB
6 May, 2014 @ 8:53am
19 May, 2014 @ 9:06am
3 Change Notes ( view )

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Ozharas AoM Terrain Pack V1 Part 1

In 1 collection by Ozhara
Ozhara's AoM Terrain Pack V1
3 items
Description
Hi there.

This is V1 of my terrains for AoM.

(It's part 1 of 2 for steam has a limit of 100mb per mod. And while AoE2 FE had 29 images for all it's terrains, this mod contains 720 files (4-5 per terrain).
I reduced most terrains from 512x512 pixel to 256 or even 128 where the tilling effect wasn't too obvious, but the mod still has 170mb in uncompressed state now.)


A lot of the terrains are made by using my AoE2 terrains, but as there are much more different terrains in AoM than in AoE, a lot of them are further edited, merged, from different packs I did or completelly new.

This mod changes all land terrains - even the ones not usable in the scenario editor for now. So if these should become available in the future, they are already supported.

As you may notice, the terrains in AoM have some nice new effects. This is pretty cool as snow piles on snow mix terrains can have a real 3d look now for example.
But this effect is a bit tricky. All the elevations a terrain can show this way are mostly shown by light and shadow.
Depending on the maps rotation, your angle of view, the actual zoom level and the other colors present on the screen, these elevations can 'change'.

Additional the different global light settings (there are around 20) have a pretty different impact on the different terrain layers (nromal map, gloss and so on). I tried to do terrains in a way they look good with most of them, but you will encounter some combinations that don't look that good. Beside this the used global lighting too changes the height impression of the terrains for it changes where and how shadows and light are applied on them.

So you may encounter the fact that sometimes (even on the same map in different ways at the same time) the shown heights 'change' and a higher terrain does look lower than the surrounding for some time. This optical illusion can only be minimized by less use of the new effects.
I decided to keep the new effects.

As you can see, all terrains are more pixelated than units and buildings. The is due to the way AoM applies the textures to the map/world. I can't (or at least don't know how) change this. So I recommend to zoom out as far as needed to get the best look for the terrain as well as units not too small to actually handle your empire.
150 Comments
Killeroox 16 Jan, 2023 @ 2:37am 
not work
abstinencia 9 Oct, 2021 @ 5:40am 
Hello, do you know how to see the enemies on the full map? Show me your units and what they do. Plzz
zl-AL-lz 5 Jul, 2020 @ 6:11pm 
Great work mate, I wish I could see more of your content for this game in the future :)
JOHN WICK 18 Mar, 2019 @ 1:58am 
哪位中文的?给解释一下这地图在哪里能找到?怎么用?谢谢!
Lilandru 15 Feb, 2019 @ 10:34am 
I understand. Thank you for the clarifications :D
Ozhara  [author] 14 Feb, 2019 @ 8:36am 
That might be a problem, true.

When I did the mod and took a look at the default terrains, I saw that they too have different resolutions, so I sticked to that approach, downsizing my terrains where possible.
I can't remember what exactly it was, but I remember that with AoE2 there was something like a 100mb limit per mod in the beginning - and I thought two parts is enough for a mod. ;)

The additional contrast in my terrains actually makes them more vulnerable to tilling and other effects that grow stronger with the used resolution.

Right now it might even be possible I don't have the higher resolution images left on my hard drive, meaning I would have the mod from scratch.

Not saying that's the case or I wouldn't do a higher resolution version. But I can't give a time frame right now.
Lilandru 14 Feb, 2019 @ 7:09am 
Well... that's unfortunate.

On 1080p it used to be ok but since I got a 1440p monitor I noticed a pretty significant reduction in the game's visual quality. The original game back in the day literally looked better than mine does now :) because displays were much lower res back then and better matched the texture sizes.

I'm just wondering if you'll ever upload the a version with the original texture sizes, for people with high resolution displays? In multiple parts (I mean this ones is also split in two, so...)
I mean, 1080p is obviously only gonna get less and less popular. And on 4K I'm guessing that it looks really bad.

PS: Don't tale me wrong, I'm not saying it's anyone's fault. I'm saying this here just because this is the only place I could find someone that already has access to high res textures without creating them from scratch.
Ozhara  [author] 13 Feb, 2019 @ 10:39am 
If I remember correctly it was mostly due to the massive size of the mod before I reduced it.
Lilandru 11 Feb, 2019 @ 1:05pm 
Just wondering... why reduce the texture size?
Ozhara  [author] 9 Jan, 2018 @ 2:08am 
As far as I remember, those black lines are caused by using a modded terrains.xml file.
Therefore this mod shouldn't have that problem - strange.
Ill take a look at it - but as a work around you can copy that xml file from the mods folder into your game folder and replace the default file. Then no black lines will occur (or did when I last take a look at it which was some time before the dlc was released when I made a mod for additional terrains).