RimWorld

RimWorld

75 ratings
Colonist Mentality 1.4
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Mod, 1.3, 1.4
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464.842 KB
3 Aug, 2021 @ 3:14pm
7 Nov, 2022 @ 6:00pm
3 Change Notes ( view )

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Colonist Mentality 1.4

Description
Why is it that your cannabalistic colonist have so much trouble with unsightly enviroments? Why does your soldier with 200 kills seem to suddenly care when bodies are around? This mod changes many of the debuffs to fit more of a people that crash landed and are trying their best to survive.

(warning no memes have been changed, only base stats as to allow them to still be pivotal)

This mod changes:

- No disturbed sleep debuff

- No debuff to eating without a table

- darkness debuff reduced

- tattered apparel debuff reduced

- Dead mans apparel has been raised

-Length of most debuffs have been halved or slightly reduced, while insanity debuffs ie cannabalism, human leather, etc has doubled (if meme does not approve it)

- butchering a person has a doubled debuff, but colonists don't really care you do it (ie glad it's not my job)

- Bodies no longer create a debuff, but spooky scary skeletons do, so now there is an initiative to clean bodies but your colonists don't freak out about bodies they made 2 minutes ago

- Prisoners no longer create significant debuffs, and in some cases can slighlty buff colonists.

- Deaths of colonists has been significantly reduced, while liked colonists with familial or friendly relations debuff time has been halved

- Relationship debuffs time has been reduced by half, and in the case of rebuffing someone else causes a small buff in mental state

- Imprisoned pawns debuffs have been reduced, and at times can cause a slight buff (ie I learned my lesson for having a tantrum)

- Insults can stack more, but have a significantly less debuff

- reduced the "trapped underground debuff" so that it doesn't activate for some time, and when it does the debuff is minimal

- Rituals debuff time and length are lessened, the amount depending on what it is (i.e funerals are more impactful than a party)

- Room sizes have a 1/2 to 1/5 smaller requirement

- visual items (spikes and gibbet cage) are reduced to more realistic levels

- anima scream reduced significantly

- Royalty has been significantly reworked to make pawns more viable.

- Room requirements have been lessened, as well as now there are no more requirements regarding floors, beds, thrones, or items requiring to be in the room. Now the only requirement is that a bed cannot be in the throne room for more creativity.

- Royalty clothing requirements and food requirements have been removed

Update 01/01/22 :

- Ideo Role sky high expectations removed (I.e your our leader but that doesn't mean that your anything special)
Popular Discussions View All (2)
0
8 Sep, 2024 @ 12:38pm
update the mod
Osmar Telo
0
13 Jun, 2024 @ 11:16pm
halp
proklik
31 Comments
msob8065 26 Feb @ 6:58pm 
almost a year BRO GIVE ME A UPDATE
Kitozo 2 Jan @ 4:35am 
1.5 please
proklik 31 Jul, 2024 @ 1:38am 
1,5 HELP 1.5 HELP
proklik 13 Jun, 2024 @ 11:15pm 
halp it doesnt work in the latest vversion
𝓩𝓸𝓻𝓰 18 Apr, 2024 @ 1:34am 
is there an alternative?
Noremac_TC 14 Apr, 2024 @ 4:37am 
1.5 please
Wicca 2 Feb, 2024 @ 4:44pm 
Heya is there anything this mod is incompatible with? Im getting errors loading it in
malonebugsy7 7 Nov, 2023 @ 12:46pm 
It would be nice if we could have customizable mood buff
FALKE 10 Apr, 2023 @ 2:16am 
I still keep getting debuffs "eat without table" and etc. Seems like mod doesn't work for me...
Leinad 4 Apr, 2023 @ 6:15am 
Hello, this mod conflicts with the Biotech gene "darkvision" which should remove all negative mood debuffs from darkness, with this mod the debuffs still apply.