Arma 3
418 ratings
Drongos DYEL (carrying, logistics and interaction)
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Data Type: Mod
File Size
Posted
Updated
1.314 MB
30 Jul, 2021 @ 6:06pm
23 Oct @ 2:09am
23 Change Notes ( view )

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Drongos DYEL (carrying, logistics and interaction)

Description
There is a detailed README in the mod folder.

Portuguese version

Demo mission[drive.google.com]

OVERVIEW
Pick up, carry and drop objects and injured men
Objects (such as crates) can be loaded to/unloaded from vehicles
Easy vehicle in vehicle support through a dialog
Vehicle towing
Open and close doors on any properly configured vehicle through a dialog
Paradrop vehicles and objects from Blackfish and other properly configured aircraft
Move, load and stack sandbags and H-barriers to build fortifications
Place statics and sandbags on trucks for a DIY technical
Improved grenade aiming system (aim assist, dropping at feet, pick up and re-throw)
AI interaction (talk, restrain, move, drag from car, custom scripts)
Arrest enemies and civilians
Move into any vehicle position
Customize vehicle animations (when near repair vehicles)
Player menu in inventory with options such as animations, clear grass, clear foliage, attaching throwables and custom options
Active inventory (click on an item to use it) with full customization
Incremental door opening/closing
Default actions such as using matches to start a fire or drinking to restore stamina (DMP/ACE items supported)
Drag boats in/out of water
Dynamic conversation dialogs
Digging
Survival system
Tested on a dedicated server

shift-c: Interact
shift-z: Throw aim
shift-mousewheel scroll: Doors
alt-c: Menu

Discord for my mods[discord.gg]

NOTE: TenuredCLOUD has dramatically improved and expanded these survival mechanics in his mod called MISERY. You can find it here:
https://steamproxy.com/sharedfiles/filedetails/?id=2738615029

LICENSE
https://www.bohemia.net/community/licenses/arma-and-dayz-public-license-share-alike-adpl-sa

In addition, nobody associated with tier1ops.eu may use, edit or distribute this mod or any derivatives thereof.

CREDITS
Drongo: Concept and coding
VedKay: Some concepts and testing
Leopard20: Huge help getting the grenade code working, it wouldn't be in without him
Scofer: Help with module configs
Tenga: Inspiration for the gradual door opening

THEFT OF MY WORK
My artillery mod was stolen, edited and re-released in violation of the license by BlackAlpha of tier1ops.eu. Here is a video showing my original work and his stolen edit:

https://www.youtube.com/watch?v=Oe7G6WwxQVU

Please share this video and let the community know that BlackAlpha and tier1ops.eu are thieves.
Popular Discussions View All (5)
5
7 Aug, 2022 @ 5:22pm
Controls
Mythical
1
23 Oct, 2023 @ 4:35pm
Can not pick up xxx(xxx)(blacklisted)
HCLI_ARNO
2
27 Aug, 2021 @ 9:11am
Feature Request: Disable Weight Check
TehF0cus
238 Comments
Munger 23 Oct @ 11:55am 
Fantastic - thanks for implementing this change Drongo!
Drongo  [author] 23 Oct @ 2:09am 
Small update:
v0.3
Changed: Player now switches back to rifle or handgun after dropping something
Fixed: Script error with throwing grenades
Munger 22 Oct @ 1:20pm 
Great, thank you!
Drongo  [author] 21 Oct @ 3:02am 
That's a good idea, I'll implement that next update.
Munger 19 Oct @ 12:56pm 
Hi Drongo. Really great mod.

I noticed that whenever I pick up an object I automatically holster my weapon, but when I drop the object I don't automatically unholster my weapon. Instead I have to press one of the weapon selection keys such as 1, 2 etc. This is a minor annoyance. Would it be possible to automatically unholster primary weapon after an object is dropped?
Drongo  [author] 1 Oct @ 1:52pm 
Forgot to add this to the readme:

The range at which things can be picked up can be changed with:

missionNamespace setVariable["dyelRange",2,TRUE];

Change 2 to the desired value.
秋风之墩 1 Oct @ 6:45am 
Praise Drongo!
Drongo  [author] 29 Sep @ 1:53am 
Small update, minor bugfixes.
Drongo  [author] 28 Sep @ 4:03pm 
@秋风之墩
You mean the range that objects can be picked up? I can add that in the next update.
秋风之墩 26 Sep @ 4:13am 
Hello author, I am your fan, can you give the player and the vehicle interaction range to set adjustable parameters, thank you very much