RimWorld

RimWorld

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Turret Collection (Unofficial)
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
13.366 MB
25 Jul, 2021 @ 2:30am
6 Aug @ 10:13am
108 Change Notes ( view )

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Turret Collection (Unofficial)

Description
Retextrue here: Bill Doors' Turret Collection Retexture

This is an Unofficial update for 1.3+.
The original page
This mod has its own CE patch,some values have been changed and repaired the shells flew off the map。



The original summary
Adds more turrets.
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PRE-CHARGED MINI-TURRET
- pre-charged, one-time use automatic turret. No need of external power, it rapidly fires at targets when being built until it expires -
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MACHINE GUN TURRET
- manned heavy machine gun turret, excellent mid-range fire support -
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GATLING GUN TURRET
- manned gatling gun turret, rapid firing gun with long barrel life -
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ANTI-MATERIEL TURRET
- auto turret, long range armor piercing shots with great accuracy -
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ROCKET LAUNCHER
- long range artillery, deals damage in large area -
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INCENDIARY LAUNCHER
- lauches incendiary grenades, mid range -
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HOWITZER TURRET
- long range artillery, fires several kinds of 155mm shell incl. cluster munition -
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CANNON TURRET
- fires 120mm HE and HEAT (high-explosive anti-tank) round -
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AVENGER TURRET
- manned turret, fires 30mm armor piercing rounds at high rate of fire -
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NAVAL GUN TURRET
- long range artillery, fires 280mm high-explosive shells -
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ADVANCED NAVAL GUN TURRET
- auto turret, fires 57mm airburst rounds, very efficient against light armored units -
------------------

Credits
- eatKenny: coder[1.0], designer, writer, artis
- leafzxg: coder[1.1], uploader, ChineseSimplified
- Biscuit: ChineseTraditional

This Mod was posted on the Ludeon Forums by the original author eatKenny[1.0], I uploaded it to the steam workshop[1.0], and updated it at steam workshop[1.1]. I have alreadly got the approval by eatKenny.
Popular Discussions View All (2)
3
20 Oct, 2024 @ 9:22pm
在9月24日ce更新之后
超级快乐猫
0
27 Sep, 2023 @ 10:46pm
AATWS can't hit pawn
Master Kang
272 Comments
2765690331aba 29 Sep @ 11:55pm 
在ce下的串联破甲反坦克导弹会出红字,也打不出来。报错是gravity factor...could not find field in class
Fear of War 15 Sep @ 11:23am 
@ DsW-4 @Wimpypumkin The error is linked to turret rearm cost. Default 40% works fine, but any change causes the turret to become not rearmable.
DsW-4  [author] 28 Aug @ 10:42am 
@Wimpypumpkin Can you use Ctrl+F12 to upload the Error log so that I can analyze it? I can't reproduce this bug
Wimpypumpkin 27 Aug @ 7:03pm 
Cant seem to rearm the anti material turret. No pawns can interact with it at all.
理塘の猛虎 11 Aug @ 9:13am 
thanks
DsW-4  [author] 11 Aug @ 8:46am 
@理塘の猛虎 原版只有火炮需要弹药,炮塔用钢铁填充
理塘の猛虎 11 Aug @ 7:41am 
弹药是需要添加CE模组才能制作么,这个MOD没找到弹药的制作:steamhappy:
ElPenorGrande 6 Aug @ 1:56pm 
awesome, thank you
DsW-4  [author] 6 Aug @ 10:13am 
@ElPenorGrande Bug fixed
ElPenorGrande 6 Aug @ 7:46am 
Firing the AATWS at anything results in this:

Exception ticking Bullet_AATWS_ATGM819970 (at (67, 0, 176)): System.MissingMethodException: Method not found: int Verse.Map.get_Tile()
[Ref 435786] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()