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Why should a BMW i8 roadster be too advanced in geometry? It looks like a pretty car to make. BTW, you're already the second person to ask me to do a BMW, haha. I usually don't like BMWs. :D
As I said I am pretty new to the game and can't decide what to do next. There's literally anything that you can model for tihs game, from a trashcan to a skyscaper. That is so amazing about this game. ^^
But I'm working 7 days a week, so I don't really have the time anyway.
But as for your work, I'm glad you've got it all figured out and I hope you go far! I would love to see a sub-meshed BMW i8 Roadster, but I understand if the geometry is too advanced right now.
Regarding the poly count: this is my first CS asset that I have built so far (the Thunderbird version with the hard top). So I wasn't quite sure how it would turn out in the game and how many polys I would have to use in total. I tried to stay in the 1200 tri count as I have seen a lot of other cars have those values.
Now that I know that there are cars (even from top builders) that go way over 3000 tris I am pretty confident that I will build my future cars with more details on the fenders. ;)
And yes, I am also looking forward to build another (maybe the 1955 T.-Bird) or more convertibles.
Thanks again for the encouraging words, I am glad you like my work. Cheerz! :)