Garry's Mod
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VIVO | Health Overhaul
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Roleplay, Realism
Tamaño
Publicado el
Actualizado el
55.393 MB
29 JUN 2021 a las 3:48 a. m.
29 JUN 2021 a las 4:02 a. m.
2 notas sobre cambios ( ver )

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VIVO | Health Overhaul

Descripción

This addon revamps the whole health system, adding a customizable limb system, various medical supplies, and an armor system that includes durability and different levels of penetration.
If you enjoy Escape From Tarkov, you may like this addon.


This addon is so experimental that I have no clue if it will work smoothly in servers of 10 or more. It's been tested with 8 people in DarkRP, Sandbox, and Prop Hunt (accidentally) with pretty smooth results. If you're using it in singleplayer or with a few friends it should probably be fine.

This addon works best with regular guns that shoot bullets. Due to the way that the source engine works, not every weapon hits limbs. Weapons that don't hit any particular limbs instead disperse the damage between the limbs.

Also note that since this limb system doesnt actually use the player's health, many medkit and medical addons will not work with this addon.





Press H to check your vitals. This bind can be changed in the settings.

Hold E on first aid kits to use them.

Helmets and Vests can be repaired using an Armor Repair Kit. Have the armor equipped to repair it.

Many things in this addon can be customized, such as the player's voice when taking damage, or disabling/enabling different status effects.









Questions you will definitely ask
Q: Why is my health so high?
The health that appears on your health bar in the bottom left changes to the sum of all your body parts' health in this addon. Though it may appear high, your individual body parts do not actually have high health, and 1-2 shots from a decent weapon will likely instantly kill you.

Q: Is there animations?
A: No, I am unable to port/make animations. If anyone else wants to, go ahead.

Q: Will you make armor visible on players?
A: Probably not, I don't really have an idea on how to do it.

Q: Can you add/change ____?
A: Feel free to leave suggestions in the discussion thread, there's always a chance I may do it!

Q: Does this work with ____?
A: I don't know, test it yourself. If there's errors/incompatibilities report them


Illusion for medical models
carlsmei for medical models
Cody for helmet/vest models
Discusiones populares Ver todo (13)
113
22 DIC 2024 a las 1:46 p. m.
FIJO: Send suggestions here
namje
75
21 SEP 2024 a las 12:20 a. m.
FIJO: Report bugs here
namje
18
20 NOV 2024 a las 3:27 a. m.
Compatibility with armor or equipment mods?
Marvl101
449 comentarios
Olivok 2 ENE a las 5:28 p. m. 
phillip gaming 14 DIC 2024 a las 10:51 a. m. 
I rarely bleed every time i get shot.
cut_throats 11 DIC 2024 a las 2:36 p. m. 
this works with JMod?
Amorar 5 DIC 2024 a las 10:44 a. m. 
hm... this or rapd?
namje  [autor] 29 NOV 2024 a las 2:51 p. m. 
Yeah sorry, that's just how armor is coded in VIVO. It should only be 5-10% damage that seeps through iirc.
DragonsArchiver 29 NOV 2024 a las 12:12 p. m. 
Well, tried out both of them, and the medkits (Specifically the ground/entity version) do work, along with that IFAK mod you suggested, even if it did need a bit of nitpicking around as it doesn't spawn with 'ammo'... odd.

Though, then there's the whole thing with the Armor too as I said before. The one I'm using specifically is the 'Halo Energy Shield' one by a 'Speedy von Gofast' if that helps. Basically: Despite having both this mod and that one on at the same time, the VIVO mod seeps to override the damage calculation of the Shield mod or something similar, making me take damage to both HP and Shield rather than just the Shield unless depleted with that mod on.
namje  [autor] 28 NOV 2024 a las 2:38 p. m. 
HL2 medkits should be compatible, might've got broken or something
namje  [autor] 28 NOV 2024 a las 2:37 p. m. 
@DragonsArchiver there were other mods made for medical sweps, should pop up if you search for IFAK or something
DragonsArchiver 27 NOV 2024 a las 11:54 p. m. 
Admittedly, my only gripe with this mod since I decided to try it out, is that mods that change armor to take 100% of the damage unless broken doesn't really work anymore when this mod is active.

Well, and how unwieldy the medical items can be in a firefight. Would be nicer if, say, the HL2 medkits and/or MW stims worked, but with the healing spread out across all limbs instead of healing a single one. Maybe ARC stims, but that'd likely take too long to get running with how many of them there are.
Jack Lawrence Morpeth 21 NOV 2024 a las 7:45 a. m. 
I understand, but thank you for telling me that namje.