Garry's Mod

Garry's Mod

1,550 ratings
VIVO | Health Overhaul
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
55.393 MB
29 Jun, 2021 @ 3:48am
29 Jun, 2021 @ 4:02am
2 Change Notes ( view )

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VIVO | Health Overhaul

Description

This addon revamps the whole health system, adding a customizable limb system, various medical supplies, and an armor system that includes durability and different levels of penetration.
If you enjoy Escape From Tarkov, you may like this addon.


This addon is so experimental that I have no clue if it will work smoothly in servers of 10 or more. It's been tested with 8 people in DarkRP, Sandbox, and Prop Hunt (accidentally) with pretty smooth results. If you're using it in singleplayer or with a few friends it should probably be fine.

This addon works best with regular guns that shoot bullets. Due to the way that the source engine works, not every weapon hits limbs. Weapons that don't hit any particular limbs instead disperse the damage between the limbs.

Also note that since this limb system doesnt actually use the player's health, many medkit and medical addons will not work with this addon.





Press H to check your vitals. This bind can be changed in the settings.

Hold E on first aid kits to use them.

Helmets and Vests can be repaired using an Armor Repair Kit. Have the armor equipped to repair it.

Many things in this addon can be customized, such as the player's voice when taking damage, or disabling/enabling different status effects.









Questions you will definitely ask
Q: Why is my health so high?
The health that appears on your health bar in the bottom left changes to the sum of all your body parts' health in this addon. Though it may appear high, your individual body parts do not actually have high health, and 1-2 shots from a decent weapon will likely instantly kill you.

Q: Is there animations?
A: No, I am unable to port/make animations. If anyone else wants to, go ahead.

Q: Will you make armor visible on players?
A: Probably not, I don't really have an idea on how to do it.

Q: Can you add/change ____?
A: Feel free to leave suggestions in the discussion thread, there's always a chance I may do it!

Q: Does this work with ____?
A: I don't know, test it yourself. If there's errors/incompatibilities report them


Illusion for medical models
carlsmei for medical models
Cody for helmet/vest models
Popular Discussions View All (13)
111
10 Aug @ 10:14am
PINNED: Send suggestions here
namje
75
21 Sep @ 12:20am
PINNED: Report bugs here
namje
18
20 Nov @ 3:27am
Compatibility with armor or equipment mods?
Marvl101
447 Comments
cut_throats 11 Dec @ 2:36pm 
this works with JMod?
Amorar 5 Dec @ 10:44am 
hm... this or rapd?
namje  [author] 29 Nov @ 2:51pm 
Yeah sorry, that's just how armor is coded in VIVO. It should only be 5-10% damage that seeps through iirc.
DragonsArchiver 29 Nov @ 12:12pm 
Well, tried out both of them, and the medkits (Specifically the ground/entity version) do work, along with that IFAK mod you suggested, even if it did need a bit of nitpicking around as it doesn't spawn with 'ammo'... odd.

Though, then there's the whole thing with the Armor too as I said before. The one I'm using specifically is the 'Halo Energy Shield' one by a 'Speedy von Gofast' if that helps. Basically: Despite having both this mod and that one on at the same time, the VIVO mod seeps to override the damage calculation of the Shield mod or something similar, making me take damage to both HP and Shield rather than just the Shield unless depleted with that mod on.
namje  [author] 28 Nov @ 2:38pm 
HL2 medkits should be compatible, might've got broken or something
namje  [author] 28 Nov @ 2:37pm 
@DragonsArchiver there were other mods made for medical sweps, should pop up if you search for IFAK or something
DragonsArchiver 27 Nov @ 11:54pm 
Admittedly, my only gripe with this mod since I decided to try it out, is that mods that change armor to take 100% of the damage unless broken doesn't really work anymore when this mod is active.

Well, and how unwieldy the medical items can be in a firefight. Would be nicer if, say, the HL2 medkits and/or MW stims worked, but with the healing spread out across all limbs instead of healing a single one. Maybe ARC stims, but that'd likely take too long to get running with how many of them there are.
Jack Morpeth 21 Nov @ 7:45am 
I understand, but thank you for telling me that namje.
namje  [author] 20 Nov @ 2:06pm 
No, only players.
Jack Morpeth 20 Nov @ 9:47am 
does it works on NPC'S and SNPC'S