Left 4 Dead 2

Left 4 Dead 2

1,835 ratings
[Improved] Random Object Spawner (RNG)(BETA)
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Game Content: Campaigns, Scripts
File Size
Posted
Updated
382.869 MB
22 Jun, 2021 @ 4:44pm
28 Oct @ 2:13pm
424 Change Notes ( view )

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[Improved] Random Object Spawner (RNG)(BETA)

In 3 collections by MANACAT
MANACAT's Local Server Support Tools
36 items
MANACAT's CHOICE
19 items
MANACAT's Hard-Mode Modules
17 items
Description
This addon randomly places additional objects in the official campaign.
You play the same official map all the time, don't you want something new every now and then?
Wouldn't it be possible to change gaming experience, just by slightly changing the placement of the object?

- Additional objects are selected from among those that match the basic atmosphere of the campaign.
- Objects are randomly spawned every round.
- Most of the newly deployed vehicles can be hit and dribbled by Tanks. (except buses or military vehicles)

Probably the campaign's Walkthrough route may be changed.
In some campaigns, there are several route in addition to the main ones. But since people prefer fast routes, these side routes are often overlooked. Maybe there are people who have never been there and didn't even know there was such a route?

- In Chapter 1 of No Mercy, the shortest route to the subway station may be blocked. You need to go through the warehouse behind the parking lot.
- In Chapter 4 of the Blood Harvest, the warehouse door may be closed. You have to go around the back of the building.

If you don't want the spitter's acid to pass through an objects,
Try use Improved Acid Spread. The game may get a little difficult, but it will be fun. Easy games are no fun!

This addon also works in Versus mode.
Both teams can play a fair match under the same object placement conditions.

Support only official campaigns. No effect on add-on maps.
The campaigns currently supported are as follows.

- No Mercy
- Crash Course
- Death Toll
- Dead Air
- Blood Harvest
- The Passing
- The Sacrifice
- Dead Center
- Dark Carnival
- Swamp Fever
- Hard Rain
- The Parish
- The Last Stand

※ This add-on can be used alone, but it is also great to use with Random Car Alarm Controller. (recommended)

※ This addon conflicts with the addon below.
This addon modifies the "nav mesh" of the map to actively take advantage of obstacles. Because of this, it cannot be used with another addons that also modify nav meshes.
- Corrected Nav
- NavFixes





Paypal[www.paypal.com] for donations:
If my works are helpful to you, donate as much as you wish. That helps me keep making somethings.
Popular Discussions View All (2)
1
19 Sep, 2024 @ 3:02pm
Does not work with "Hard Rain's Population Restored"
Sir.JJ
0
10 Nov, 2024 @ 4:12am
Fire on the balcony next to spawn on c8m1_apartment causes huge FPS drop?
raizenxd
637 Comments
八人聚众溜冰 20 Oct @ 9:00pm 
有些情况下,改变了路线,BOT会卡主
Dexterious 9 Oct @ 3:26am 
How can I disable this addon. I tried deleting it but it doesn't work
Raz 5 Oct @ 10:59pm 
Good mod, a breath of fresh air. Better with other players. It does say beta so I think navmesh on new objects/obstacles still needs polishing. I made sure that I don't have mods that messes with navmesh.

I do test it with All 8 Survivors Sourcemod and Left4Bots 2 mod's command, typing "bots lead" on game chat. They are able to lead up to the safehouse in some walkthroughs of the same campaign map but not always. Sometimes there are obstacles that player bots and infected bots can't seem to recognize. On those instances, I just either use bots follow or bots warp on game chat.

The one that I mostly tested so far is just Dead Center's Streets. The bots can't recognize the fallen trailer truck that we encounter after we leave the safehouse. Also the fence outside the safehouse of the end of the stage. There could be far more changes to environment that I haven't encountered yet but those 2 are the only ones that bots can't recognize on Dead Center's Streets.
Jetzon 29 Sep @ 6:14pm 
Is there a way to remove the panic event you included in NM Map 1? I love what this mod does, but I think that part should just outright be a seperate addon.
󠁳 28 Sep @ 8:34am 
when using this another script of yours https://steamproxy.com/sharedfiles/filedetails/?id=2518360781
the alarm door in the rooftop of chapter 5 in no mercy usually spawns an horde at the beginning of the chapter when ur inside the saferoom, and once you get outside, the alarm door will be closed but the alarm doesnt active and neither spawns an horde if you open it.
SahaPuhicka2006 28 Sep @ 5:22am 
Mankat, will there be a fix for The Sacrifice campaign?
MANACAT  [author] 28 Sep @ 5:06am 
Either use less mods or come back after L4D2 is updated to 64-bit.
weteyrru℠↑↑↑ 27 Sep @ 9:43pm 
A very, very cool mod, but my game crashes to the desktop without an error every second boot, it's a shame I had to write to unsubscribe.
Absolute Sucker 25 Sep @ 11:57pm 
Here to report a long time bug that's still existing, both of the RNG crescendo events introduced in ROS 2.0 can spawn l4d2 common infected (specifically the default population). Whether it is intentional or not, I hope to see it addressed soon.