MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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BetterSalvageShares
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27.810 KB
13 Jun, 2021 @ 4:35pm
1 Change Note ( view )

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BetterSalvageShares

Description
Preface:

NOTE: This mod does not work with Story or the Sidequest High-Value missions. They appear to use pre-defined contract terms rather than the template used for procedural contracts, and it would be a huge pain for little profit (since those missions you usually get good loot from already) to edit each of those individually-defined contract scenario files. See the stickied comment I made on the NexusMods page for details: https://www.nexusmods.com/mechwarrior5mercenaries/mods/335?tab=posts&BH=1

NOTE: This should not conflict with most other negotiation point and salvage share mods, since they only change the max number of negotiation points available and the max number of salvage "slots" available and don't touch the number of salvage shares gained per negotiation point.

Because this comes up constantly in the comments section for this mod, and every time I've checked/verified it myself or had a friend do so it appears to be working fine...
If it appears to not be working, ask yourself these questions:
- Did I remember to close and re-launch the game after activating this mod via the in-game mod menu?
- Did I remember to travel to a new planet first after activating this mod? (contract specifics and their negotiation values are only generated upon arrival at a planet)
- Did I remember that this mod specifically only works for randomly-generated missions? (not campaign missions, DLC questline missions, or missions with are tied to base-game side quests - basically if a mission/contract has a symbol coloured anything other than white, it is not randomly-generated)


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On NexusMods: https://www.nexusmods.com/mechwarrior5mercenaries/mods/335

More salvage shares (5) per negotiation point spent. Means you don't have to dump all your negotiation points into salvage before even knowing what mechs you're going to encounter in order to salvage a nice mech.

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This mod changes the salvage share "step" value from 3 to 5.

Every contract starts with a base of 5 salvage shares, and every negotiation point you put into salvage gives you another 5 salvage shares. So whereas in vanilla you'd need to spend 9 negotiation points to get 30 salvage shares (3 + (9 * 3)), now you only need to spend 5 negotiation points for the same effect (5 + (5 * 5))!
122 Comments
Kenshi Wolf 20 hours ago 
So this mod still works, However it does not work on 2 types of missions. The first, is anything story driven, due to those being in their own bank, the second is pre-loaded missions. Any missions that have been generated before the mod was turned out will have the standard share rate. You must move to a new area and those missions will take the improved share rate. I hope this helps.
lordshadowleaves 12 Sep @ 12:13pm 
(deleted old post since didn't see edit)

so... it shows, but to be more specific, it doesn't seem to be working. is there something else needed to make this work with SoK?
Onyx 11 Sep @ 11:28am 
It works, thank you!
Menghis Khan  [author] 10 Sep @ 10:36am 
Yeah, all of the generic/random contracts which aren't
- Part of a storyline/questline
- Part of a "high value contract" sidequest chain where you get quest markers and special dialog and equipment/mech/pilot rewards
- Solaris related

So in terms of DLC 7, yeah the mod should work the same way it always has where it just won't apply to the new storyline/questline and any new "high value contract" sidequests.
necro55 7 Sep @ 11:24pm 
So DLC7 questline stuff or specific missions added are their own hing, bu just going o he map killin' people and collecting pay, i should work as i always had? Is that correct?
Menghis Khan  [author] 4 Sep @ 8:00pm 
AFAIK it never stopped working? Pretty much anybody who has claimed that it stopped working was playing DLC questline/campaign or sidequest "high value" missions.
Dr.Destro229 4 Sep @ 2:21pm 
this still working?
Menghis Khan  [author] 8 Oct, 2024 @ 4:41pm 
There's a version that does 4 instead of 5 on the linked Nexus page, but I did not make a version for 10. You're welcome to examine this mod using the mod creation kit for MW5 (available on EGS I believe) and make a version that does 10 instead if you like.
sashahellsing 8 Oct, 2024 @ 2:58am 
there a way to change it from 5 to 10?
coltace45 7 Jul, 2024 @ 10:40am 
I can confirm this still works with the most recent patch