RimWorld

RimWorld

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Packs Are Not Belts
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.057 MB
6 Jun, 2021 @ 9:47am
8 Jul @ 6:41am
25 Change Notes ( view )

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Packs Are Not Belts

Description
Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

Also moves the exoskeleton frame from VWE Heavy to its own layer, and some Rimmu-Nation items away from the torso, so they can still be worn with other utilities.

Supported Apparel

Mod
Item
Old Slots
New Slots
Core
Smokepop pack (optional)
Waist
Torso
Royalty
Jump Pack
Waist
Torso
Low-Shield Pack
Waist
Torso
Biotech
Tox pack
Waist
Torso
Control pack
Waist
Torso
Bandwidth pack
Waist
Torso
Exoskeleton Frame
Torso (utility layer)
Torso (exoskeleton layer)
Backpack Civilian
Torso, Shoulders, Arms
Torso, Shoulders
Assault Pack
Torso, Shoulders, Arms
Torso, Shoulders
Backpack Tactical Sling
Torso, Shoulders, Arms
Torso, Shoulders
Backpack Pegasus Elite Ops
Torso, Shoulders, Arms
Torso, Shoulders
Backpack Military
Torso, Shoulders, Arms
Torso, Shoulders
Webbing MOLLE
Torso, Shoulders, Arms
Shoulders
Webbing ALICE
Torso, Shoulders, Arms
Shoulders
Handgun Holsters
Torso, Shoulders, Arms
Shoulders
Industrial Exo Frame
Torso (Utility Layer)
Torso (Exoskeleton Layer)

Mod Settings
The following mod settings exist so that you may customize your experience:
  • Nudists ignore utilities - By default, anything worn on the legs or torso will upset nudists. This setting allows them to wear all utilities without consequence.
  • Use Tactical Layer for Rimmu-Nation 2 - (REQUIRES RESTART) If enabled, all webbings and belts from Rimmu-nation 2 will be moved to their own layer. This will make them wearable with all other items.
  • Use Tactical Layer for [JDS] EFT Apparel (non-armor) - (REQUIRES RESTART) If enabled, all non-armored riggings from EFT Apparel will be moved from the Outer layer to the Tactical layer.
  • Use Tactical Layer for [JDS] EFT Apparel (armored) - (REQUIRES RESTART) If enabled, all armored riggings from EFT Apparel will be moved from the Middle layer to the Tactical layer.
  • Use ammunition layer for Rim-Effect ammo belts - (REQUIRES RESTART) If enabled, all ammo belts from Rim-Effect: Core will be moved to their own layer. This will make them wearable with all other items.
  • Use ammunition layer for VAE Accessories - (REQUIRES RESTART) If enabled, the ammo pack and quiver will be moved to the Ammunition layer.
  • Equipment ignores damage - If enabled, apparel on the equipment layers will not take damage in combat. Mod compatibility is not guaranteed.

If you know of any modded apparel not yet included in this patch, please let me know so that I can include it.

This mod does not add any apparel, it only modifies apparel from other sources. All credit for the packs themselves goes towards their original creators.

Special thanks to the XML and C# gurus in the Rimworld Discord server, for teaching me new things.

This mod uses Harmony.
Popular Discussions View All (2)
5
8 Jun @ 7:13am
Ammo Pack from VAE Accessories pink graphics glitch
Pasaway
4
7 Nov, 2022 @ 4:16pm
non steam link pls
PhiNiX
218 Comments
OmegaEntertainment 8 Jul @ 10:51am 
@Turnovus

Fuckin' based, man, thank you.

My beyond-Ultratech colony that includes a thirty-one man program of clone supersoldiers was ever so slightly inconvenienced by the inability to wear Deadlife and Disruptor Flare packs with T3 EMPResist Ranged Shield Belts. Wheeze
Turnovus  [author] 8 Jul @ 6:43am 
@OmegaEntertainment

Anomaly support is now live.

I will now be moving on to adding 1.6 support, for this and all of my mods.
OmegaEntertainment 7 Jul @ 12:57pm 
Hi, sorry to bother you, but I'd like to request that the mod be updated to provide compatibility with the Anomaly DLC (specifically the packs added by it).
C0lin2000 6 Jul @ 2:44pm 
Maybe ask mile for updating it
Evono 5 Jul @ 5:30pm 
is 1.6 planned please?
giosuepolato1 5 Jul @ 3:58am 
when will 1.6 be added?
ozfresh 28 Jun @ 3:44pm 
Is this supposed to be loaded right at the top of the mod list? Because that's what auto sort is doing
Gerewoatle 22 Apr @ 8:50pm 
@Zoe - When mod options say they require a restart, they mean you need to restart the entire game, not simply reload a save.
Zoe, the Bad Wolf 22 Apr @ 5:03pm 
@Author,
Does the "Require Restart" implies in restarting a game or Rimworld? Cause I've been trying to change an option but everytime I reload my save, the itens are still in the tactical layer.
Dekent 18 Apr @ 9:47pm 
The issue with the rendering seemed to only happen with the fish performance mod for me. Try turning it off and see if that is it for you too?