Stellaris

Stellaris

Not enough ratings
Individualist Machines
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.286 MB
28 May, 2021 @ 7:36pm
28 May, 2021 @ 7:53pm
3 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Individualist Machines

Description
Description
This mod allows you to start as a machine empire without requiring a machine intelligence authority government. This allows for the selection of all ethics for machines during empire creation.

Current Features
  • Removes Machine Intelligence authority requirement for Machine species.
  • Machine species can now start with the Post-Apocalyptic origin.

Planned Features
  • New individualist machine species start.
7 Comments
Stachman 10 Jun, 2023 @ 4:40pm 
Realy this should just be a feature, i mean rebels can spawn as robots and have robots be their main species and leader (unless its a bug), hell i have seen spiritualist robot empires spawn, and a empire of warrior robot monks sounds cool and i want to play as them
ÆtherNomad 17 May, 2022 @ 7:52am 
P-please update, I need this ;_;
Tarazed 18 Jan, 2022 @ 3:19pm 
As of Jan 18 2022, this mod somehow disables the plantoid-exclusive traits, and possibly the lithoid ones as well. Disappointing, since I was looking forward to making a nation of individualist robots.
Armok 3 Jan, 2022 @ 4:03pm 
hmm, it looks like with the latest update, this mod seems to break some vanilla things
alos 29 Dec, 2021 @ 10:40am 
Just tried using this mod and it didn't work unfortunately, I was not able to have a Machine portrait with a non-hive government. Do you know if it's somehow broken?
ya gurl SA 6 Sep, 2021 @ 4:16am 
can random AI empires be individualist machines?
Armok 28 May, 2021 @ 10:00pm 
finally, I can recreate the glitch in stellaris properly now