Total War: ROME REMASTERED

Total War: ROME REMASTERED

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RTR: Imperium Surrectum 0.6.7
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47.151 GB
15 maj, 2021 @ 3:12
11 sep, 2024 @ 14:11
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RTR: Imperium Surrectum 0.6.7

Beskrivning


We are proud to present to you all: RTR: Imperium Surrectum 0.6!
This is the sixth official beta version of the mod, presented to you by the combined teams of Rome Total Realism and Roma Surrectum. Overall, RIS will look to provide historical accuracy as well as fun and challenging gameplay.



In this version you will find, among many other things:
  • 100+ newly remastered units for Greek, Hellenistic and Tracian factions.
  • The largest map in TW history with 1808 cities and regions total, virtually all as heavily researched as possible, and beautifully painted with Kirsi's map textures.
  • A total of 54 playable and 50 unplayable factions with unique UI and banners.
  • Complete rework of the Traits & Ancillaries with +1500 unique Archon traits, +400 city and +50 tribal traits. Olympic traits, spoils of victory, supplies/attrition mechanics and much more.
  • Expanded BI-religion-based system to act as a second culture mechanic with a total of 48 religions, including 29 sub-religions for Greeks, Anatolians, and Thracians, representing the major peoples and material cultures in the mod.
  • 4 Turns per year with increased recruitment and building time + season traits.
  • More than a hundred new academically researched and referenced unit descriptions, as well as some new historically accurate in-game named characters.
    Improvements for battle map environments, trees and skies.

  • An intuitive and immersive AoR and recruitment system across all campaign map.
  • 64 reforms along with an Egyptian revolt mechanic, as well as 15 other emerging factions.
  • New extreme mode for the players who love an insane challenge.
  • Many fixes for issues from 0.5.0, such as unpathable areas in settlements, freezing when assaulting a gate with a siege ram in some settlements, etc.
  • A diverse and vast soundtrack that differs for each culture.



Links



Issues FAQ
  • Why are my unit cards all showing vanilla peasants?
    In the graphics settings, change the 'unit colour scheme' from vibrant to realistic.

  • When I try to start a new campaign the game sends me back to the main menu!
    Change ALL campaign settings to 'remastered'. If you are unable to do this within the mod; launch the vanilla game, change the settings there, and then relaunch the mod.

  • How do I trigger the Marian Reforms when playing as Rome?
    Reach a huge city and build an imperial palace in any of the Roman starting cities + Ancona, except for Rome itself.

  • How do I know when military reforms will occur when playing as another faction?
    Military reforms for other factions than Rome have their unique triggers. You will receive a pop-up message when a reform occurs.

  • I cannot recruit any units, how does recruitment work?
    Upon conquering a city, you first need to construct your 'Recruitment' building. This represents a city or region's integration into your faction. Higher levels unlock more and better units, however, you will also need to upgrade military infrastructure (barracks, stables, missile ranges) to be able to recruit them!

  • What is the recommended difficulty?
    The recommended difficulty depends on your experience and preferred playing style. We balance the game for Hard/Hard, but feel free to turn the difficulty up or down if you like!

  • X unit is weak! Y unit is ahistorical!
    The unit rosters and stats are still temporary right now. We will keep improving them in future releases.

  • What are you planning for the future of the mod?
    Please keep checking our Dev Diaries in our Discord to keep up to date with the most recent news and announcements. Thank you for your support!

  • This version (0.6.7) will crash between rounds 400-500 due to an engine limitation. This will be addressed in the next major version.

Report issues in our Discord
If you have an issue, please visit our discord! Link[discord.gg]



Populära diskussioner Visa alla (161)
2
11 sep @ 7:43
Files Corrupt more often as you get farther along in a Campagin
Cinder
1
21 jul @ 9:23
White symbols on units (noose and Hand), what are they? Cant retrain them
Odieman
2
12 maj @ 20:43
Cartaginian Recruiment in Syracusa
jat.abel
5 204 kommentarer
geotanyacomplex 15 sep @ 7:27 
Best Mod ever, we all know it crashes late game, we are patiently, humbly and kindly asking if you can update it, so we can play, for free :) the best damn mod ever made...
great work, wish total war could learn something from you modders, just wanted to say thanks for the countless hours of pleasure you have given us, cheers and thanks
Chalk 14 sep @ 7:50 
@Badie My brother in christ they're making content for FREE, I can't believe how fucking ENTITLED you are. Do it your fucking self if you're so impatient
RubbelDieKatz 12 sep @ 13:56 
According to discord, the next update will come next year. So we have to have some more patience.
Games4476 11 sep @ 15:27 
Hello, it has been one year since an update.
哔哔小子 8 sep @ 22:38 
Could you create a submod that adds peasants, siege engines, and similar units back to all factions? It feels like something is missing in terms of fun — for instance, 0-turn recruitment of peasants would allow for migration gameplay strategies, and the absence of siege engines for factions like Rome and Greece undermines the feeling of playing as advanced civilizations.THX
Coffeetime 7 sep @ 20:54 
@Dustyn
Have you gone to their discord?
-Coffee
Dustyn 7 sep @ 19:04 
Asking again... Is there ever going to be RIS with a smaller map?
Seif 7 sep @ 7:21 
Hello, I'm just wondering out of curiosity when will the next update be and what would it be about? is it still tentatively scheduled for March 2026?
Semihulema 4 sep @ 11:08 
greetings, when I go battle its crashing ? what should I do ?
Nholmas 1 sep @ 4:05 
Just tried this for the first time, wow! Great great work, adds so much depth that it kinda feels like a new game
Agree with some of the others Re: too many settlements, i think only certain areas are too congested and makes navigation tricky (see the Dardanelles)