Total War: ROME REMASTERED

Total War: ROME REMASTERED

2,843 ratings
RTR: Imperium Surrectum 0.6.7
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File Size
Posted
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47.151 GB
15 May, 2021 @ 3:12am
11 Sep @ 2:11pm
32 Change Notes ( view )

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RTR: Imperium Surrectum 0.6.7

Description


We are proud to present to you all: RTR: Imperium Surrectum 0.6!
This is the sixth official beta version of the mod, presented to you by the combined teams of Rome Total Realism and Roma Surrectum. Overall, RIS will look to provide historical accuracy as well as fun and challenging gameplay.



In this version you will find, among many other things:
  • 100+ newly remastered units for Greek, Hellenistic and Tracian factions.
  • The largest map in TW history with 1808 cities and regions total, virtually all as heavily researched as possible, and beautifully painted with Kirsi's map textures.
  • A total of 54 playable and 50 unplayable factions with unique UI and banners.
  • Complete rework of the Traits & Ancillaries with +1500 unique Archon traits, +400 city and +50 tribal traits. Olympic traits, spoils of victory, supplies/attrition mechanics and much more.
  • Expanded BI-religion-based system to act as a second culture mechanic with a total of 48 religions, including 29 sub-religions for Greeks, Anatolians, and Thracians, representing the major peoples and material cultures in the mod.
  • 4 Turns per year with increased recruitment and building time + season traits.
  • More than a hundred new academically researched and referenced unit descriptions, as well as some new historically accurate in-game named characters.
    Improvements for battle map environments, trees and skies.

  • An intuitive and immersive AoR and recruitment system across all campaign map.
  • 64 reforms along with an Egyptian revolt mechanic, as well as 15 other emerging factions.
  • New extreme mode for the players who love an insane challenge.
  • Many fixes for issues from 0.5.0, such as unpathable areas in settlements, freezing when assaulting a gate with a siege ram in some settlements, etc.
  • A diverse and vast soundtrack that differs for each culture.



Links



Issues FAQ
  • Why are my unit cards all showing vanilla peasants?
    In the graphics settings, change the 'unit colour scheme' from vibrant to realistic.

  • When I try to start a new campaign the game sends me back to the main menu!
    Change ALL campaign settings to 'remastered'. If you are unable to do this within the mod; launch the vanilla game, change the settings there, and then relaunch the mod.

  • How do I trigger the Marian Reforms when playing as Rome?
    Reach a huge city and build an imperial palace in any of the Roman starting cities + Ancona, except for Rome itself.

  • How do I know when military reforms will occur when playing as another faction?
    Military reforms for other factions than Rome have their unique triggers. You will receive a pop-up message when a reform occurs.

  • I cannot recruit any units, how does recruitment work?
    Upon conquering a city, you first need to construct your 'Recruitment' building. This represents a city or region's integration into your faction. Higher levels unlock more and better units, however, you will also need to upgrade military infrastructure (barracks, stables, missile ranges) to be able to recruit them!

  • What is the recommended difficulty?
    The recommended difficulty depends on your experience and preferred playing style. We balance the game for Hard/Hard, but feel free to turn the difficulty up or down if you like!

  • X unit is weak! Y unit is ahistorical!
    The unit rosters and stats are still temporary right now. We will keep improving them in future releases.

  • What are you planning for the future of the mod?
    Please keep checking our Dev Diaries in our Discord to keep up to date with the most recent news and announcements. Thank you for your support!

Report issues in our Discord
If you have an issue, please visit our discord! Link[discord.gg]



Popular Discussions View All (137)
4
18 Nov @ 1:22pm
Question for a dev
State Line Crosser
22
18 Oct @ 7:38am
What is wrong with this mod?!
chubbyninja89 (TNB)
2
16 Nov @ 11:20pm
No Diplomats
kesmai
4,829 Comments
Iceni Total War 21 Nov @ 5:00pm 
@k.l.e.d.i Have you applied the 1st fix in the FAQ 👆.
Even with this fix there are still a few units that show as peasants ( units still work fine ) so maybe that's 1 of them.
LVTW 21 Nov @ 3:01pm 
Other than the constant betrayals as a smaller nation from allies (Like so much), Devs have done a fantastic job with this mod. Excellent work.
k.l.e.d.i 21 Nov @ 11:05am 
Hello guys, does anyone know why the illyrian epilektoi unit shows up as a peasant every time you play with a non illyrian faction? is there anyway around this? I've conquered illyrian territories with the epirotes, dardanians, macedons, athenians and this always happens.
m5627 19 Nov @ 6:32am 
I love the map, but too many cities, Also need to adjust the cost of roman units. Playing on hard and was steamed rolled in Greece by the Epirus who had 9 stacks. Their territory is the same size as mine. How could they afford these armies. I can barely maintain 4 Stacks. Costs are not proportionally.
Sir Charly 19 Nov @ 2:31am 
still no romans update since 2021?
m5627 17 Nov @ 6:57pm 
I just obtained the Marian Reforms. The turn 252 and the year 208. I built a Imperial Palace in Capula. I found a governor that promoted population growth. I attached followers that promoted farming, commerce, and happiness. Built everything that had to do with happiness, farming, and commerce. I avoided expanding to far. I took Sicily, working on Northern Italy, and half of Greece. I took Zeus which promotes happiness for all my population. In the end I had to disband some troops to get over the final count.
miller_kurt 17 Nov @ 10:13am 
I agree with you, Lukecis! More regions means more tedium, more pointless clicking. Most of the new regions will never grow past level 2 and add complexity but not enjoyment to the game. Fewer regions + a better TWRR!
Lukecis 16 Nov @ 5:53pm 
https://steamproxy.com/sharedfiles/filedetails/?id=3367154368

Surely, you cannot look at this map and think the hundreds of rebel settlements somehow make the campaign better.

Surely, the 50~100 settlements named "Road to X" ruled by "Biggus Dickus" on the edges of the map dont add anything but bloat to the campaign.

Infact, the devs did an interview recently with Red Zed where the lead dev said they planned on reducing the total settlements by hundreds, which will be a very healthy cutting of the fat imo
Northy 16 Nov @ 11:50am 
@Lukecis Don't be ridiculous. You are not meant to conquer the whole map. Rome doesn't have to conquer the islands in the persian gulf or arabian sea. It's not the end of the world.
Spartcus 16 Nov @ 6:37am 
one of great mod. but I wonder why not 12 turns instate of 4/ year. since it's very big map and long time? it d be great with 12/ year . once we add other mod with 12/turn getting bug .
best regards