Total War: ROME REMASTERED

Total War: ROME REMASTERED

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RTR: Imperium Surrectum 0.6.7
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47.151 GB
15 mei 2021 om 3:12
11 sep om 14:11
32 wijzigingsnotities (weergeven)

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RTR: Imperium Surrectum 0.6.7

Omschrijving


We are proud to present to you all: RTR: Imperium Surrectum 0.6!
This is the sixth official beta version of the mod, presented to you by the combined teams of Rome Total Realism and Roma Surrectum. Overall, RIS will look to provide historical accuracy as well as fun and challenging gameplay.



In this version you will find, among many other things:
  • 100+ newly remastered units for Greek, Hellenistic and Tracian factions.
  • The largest map in TW history with 1808 cities and regions total, virtually all as heavily researched as possible, and beautifully painted with Kirsi's map textures.
  • A total of 54 playable and 50 unplayable factions with unique UI and banners.
  • Complete rework of the Traits & Ancillaries with +1500 unique Archon traits, +400 city and +50 tribal traits. Olympic traits, spoils of victory, supplies/attrition mechanics and much more.
  • Expanded BI-religion-based system to act as a second culture mechanic with a total of 48 religions, including 29 sub-religions for Greeks, Anatolians, and Thracians, representing the major peoples and material cultures in the mod.
  • 4 Turns per year with increased recruitment and building time + season traits.
  • More than a hundred new academically researched and referenced unit descriptions, as well as some new historically accurate in-game named characters.
    Improvements for battle map environments, trees and skies.

  • An intuitive and immersive AoR and recruitment system across all campaign map.
  • 64 reforms along with an Egyptian revolt mechanic, as well as 15 other emerging factions.
  • New extreme mode for the players who love an insane challenge.
  • Many fixes for issues from 0.5.0, such as unpathable areas in settlements, freezing when assaulting a gate with a siege ram in some settlements, etc.
  • A diverse and vast soundtrack that differs for each culture.



Links



Issues FAQ
  • Why are my unit cards all showing vanilla peasants?
    In the graphics settings, change the 'unit colour scheme' from vibrant to realistic.

  • When I try to start a new campaign the game sends me back to the main menu!
    Change ALL campaign settings to 'remastered'. If you are unable to do this within the mod; launch the vanilla game, change the settings there, and then relaunch the mod.

  • How do I trigger the Marian Reforms when playing as Rome?
    Reach a huge city and build an imperial palace in any of the Roman starting cities + Ancona, except for Rome itself.

  • How do I know when military reforms will occur when playing as another faction?
    Military reforms for other factions than Rome have their unique triggers. You will receive a pop-up message when a reform occurs.

  • I cannot recruit any units, how does recruitment work?
    Upon conquering a city, you first need to construct your 'Recruitment' building. This represents a city or region's integration into your faction. Higher levels unlock more and better units, however, you will also need to upgrade military infrastructure (barracks, stables, missile ranges) to be able to recruit them!

  • What is the recommended difficulty?
    The recommended difficulty depends on your experience and preferred playing style. We balance the game for Hard/Hard, but feel free to turn the difficulty up or down if you like!

  • X unit is weak! Y unit is ahistorical!
    The unit rosters and stats are still temporary right now. We will keep improving them in future releases.

  • What are you planning for the future of the mod?
    Please keep checking our Dev Diaries in our Discord to keep up to date with the most recent news and announcements. Thank you for your support!

Report issues in our Discord
If you have an issue, please visit our discord! Link[discord.gg]



Populaire discussies Alles weergeven (137)
4
18 nov om 13:22
Question for a dev
State Line Crosser
22
18 okt om 7:38
What is wrong with this mod?!
chubbyninja89 (TNB)
2
16 nov om 23:20
No Diplomats
kesmai
4.833 opmerkingen
Iceni Total War 24 nov om 17:47 
@k.l.e.d.i Did you start a new campaign then ?
Also even with that fix there are a tiny % of unit cards that still show as "peasants" it doesn't cause any issues afaik except looking a bit odd.
k.l.e.d.i 24 nov om 16:48 
ive changed the color scheme to realistic, but still nothing
Iceni Total War 23 nov om 22:26 
The number of settlements does NOT make this mod unplayable ! Someone please prove me wrong, if you can. The mod having 100/200/500/1000 regions is playable no mater what, no 1 is forcing you to conquer them all.
In fact the Victory Conditions usually require ONLY 15 regions for victory, whilst outliving certain other factions.
engliscwarrior 23 nov om 21:22 
Guys, please reduce the number of settlements. This is unplayable
Iceni Total War 21 nov om 17:00 
@k.l.e.d.i Have you applied the 1st fix in the FAQ 👆.
Even with this fix there are still a few units that show as peasants ( units still work fine ) so maybe that's 1 of them.
LVTW 21 nov om 15:01 
Other than the constant betrayals as a smaller nation from allies (Like so much), Devs have done a fantastic job with this mod. Excellent work.
k.l.e.d.i 21 nov om 11:05 
Hello guys, does anyone know why the illyrian epilektoi unit shows up as a peasant every time you play with a non illyrian faction? is there anyway around this? I've conquered illyrian territories with the epirotes, dardanians, macedons, athenians and this always happens.
m5627 19 nov om 6:32 
I love the map, but too many cities, Also need to adjust the cost of roman units. Playing on hard and was steamed rolled in Greece by the Epirus who had 9 stacks. Their territory is the same size as mine. How could they afford these armies. I can barely maintain 4 Stacks. Costs are not proportionally.
Sir Charly 19 nov om 2:31 
still no romans update since 2021?
m5627 17 nov om 18:57 
I just obtained the Marian Reforms. The turn 252 and the year 208. I built a Imperial Palace in Capula. I found a governor that promoted population growth. I attached followers that promoted farming, commerce, and happiness. Built everything that had to do with happiness, farming, and commerce. I avoided expanding to far. I took Sicily, working on Northern Italy, and half of Greece. I took Zeus which promotes happiness for all my population. In the end I had to disband some troops to get over the final count.