Starbound

Starbound

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Peglaci Mediators
   
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6 May, 2021 @ 5:13pm
17 Jun, 2024 @ 12:10am
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Peglaci Mediators

Description
Due to FU using different file names for its version of the Peglaci (and also rather overtly shoehorning the vanilla Peacekeepers into their villages for some reason), this mod will not alter any of FU's peglaci content, only the standalone version.

One thing that's bugged me with the Peglaci mod, as minor as it is, would be how the main Peglaci faction is known as the Peacekeepers, which just irks me a bit when we already have the vanilla ones. Yes I know that the Peglaci Peacekeepers came long before even the idea of 1.4 was a possibility in the minds of CF, but vanilla lore trumps modded lore in my book.

To that end I made this mod, replacing every single mention of the Peglaci Peacekeepers with Peglaci Mediators. Just a new name for their faction. While I was at it I also corrected some pre 1.3 assumptions on the status of the USCM, so Peglaci dialogue should no longer refer to any "United Systems" or the USCM in the present tense, and the dialogue bit they have for humans regarding their previously violent ways has been updated to account for the fact that the Human race has embraced peace under the Terrene Protectorate. I also made the Peglaci make the much more rational conclusion that the Cultivator is just a big ol' clarketech space robot then the rather dismissive notion of it being symbolic (especially given the origins of the Peglaci being uplifted by a presumably rather advanced civilization known as the Giants)

(note: if there's any other beta anachronisms or just outdated beta lore I missed within the Peglaci mod, do please inform me of what I'm missing and I'll get to fixing that up ASAP)
16 Comments
Armok  [author] 5 Dec @ 7:21pm 
@SealonBoard No problem at all, look forwards to seeing your mod!
SealonBoard 5 Dec @ 4:53pm 
@Armok Thanks for the encouragement! You're right — since your project focuses on a non-FU environment, releasing this as a standalone lore patch would be the best approach to avoid confusion.

I'll take your advice and consider releasing it as my own mod. Thanks for taking the time to reply, and keep up the amazing work with PR!
Armok  [author] 5 Dec @ 3:29pm 
@SealonBoard I'd admittedly rather stick to what I have here, especially as I don't really care much for frackin. I do appreciate your offer though, might not hurt to try your own hand at releasing the codex as part of its own mod actually?
SealonBoard 5 Dec @ 10:49am 
Armok, I heavily use your PR and other mods and respect your dedication to lore consistency.

I know this patch renames them to 'Mediators' to avoid the vanilla clash, but I recently wrote a Lore Reconciliation Patch for Frackin' Species that resolves this differently.

Instead of renaming, I wrote a new codex that frames the shared 'Peacekeeper' title as a diplomatic bond formed over the Matter Manipulator, ending with distinguishing their own peacekeepers in documentation(including your mediator!). I also rewrote the FU 'Ravager' lore from 'religious cultists' to 'scientific fanatics mimicking Giants' to fit the original legacy lore better.

I thought this narrative approach might appeal to you. If you're interested in reading these codices or incorporating this idea, let me know! I'll upload the codex text at the comment section!
Armok  [author] 8 May, 2021 @ 3:15pm 
@Vulpes fair enough, I've encountered them before once or twice, but ah well.
The only reason why I even use peglaci (or pretty much any race mod) is because it adds some additional galaxy generation :P
Vulpes Paradox 8 May, 2021 @ 3:12pm 
@Armok I always forget about those dungeons because they are so horrifically rare that I have never encountered one in thousands of hours playing the game with the rebirth mod. Only little houses that house one or three in them on snow biomes and even then, there still very rare.
Armok  [author] 8 May, 2021 @ 3:06pm 
@Vulpes they actually have added some microdungeon encounters and a starter mech body (but are lacking the folloup racial mech body) but yeah, that's pretty much the only additions since the OG
Vulpes Paradox 8 May, 2021 @ 3:01pm 
@Armok Yeah, anything that FU subsumes unfortunately doesn't get much attention and they don't really care to make them alive again.
The rebirth mod was more of "remaster" then a "remake", I played with the original Peglaci race and the rebirth feels and acts just like it with only minor changes and updates to make them compatible, there's still no settlements, space encounters, dungeons, etc, etc, you know.
Armok  [author] 8 May, 2021 @ 2:53pm 
@Vulpes Paradox I mean, Peglaci rebirth was kinda doing that, but since it's one of those mods that FU absorbed, it's development seems to have petered out unfortunately
Vulpes Paradox 8 May, 2021 @ 2:49pm 
@Armok I don't think anyone can complain honestly, its better this way since it brings them up to date with the game and, unfortunately, no one seems to really care about this race that much to make update mods for them. Thanks to you, they don't stand out in a bad way anymore.