RimWorld

RimWorld

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A RimWorld of Magic - Apotheosis DemiGod Class
   
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Mod, 1.2, 1.3
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29 Apr, 2021 @ 3:51pm
3 Nov, 2021 @ 7:13pm
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A RimWorld of Magic - Apotheosis DemiGod Class

Description
Version 1.2, Version 1.3
Have you ever wanted your pawn to ascend to a higher plane of magic? One without bounds, one with limitless potential? There is a process known by some as Apotheosis where one can achieve divinity.

This knowledge was not meant for mankind, yet it is here to stay. Acquiring the knowledge will give you demi-god-like potential. You are not an immortal by any means, but your potential for magic is boundless.

(Highly recommend Immortals mod or other health regen mod for full effect)

------- End Power Monologue here -------

Provides a custom class via A RimWorld of Magic that is a demi-god. The class will have multiple spells and abilities that are present in other RimWorld Magic class mods and the primary package.

Credit to those developers that made the magic. (Torann RimWorld of Magic, Kure's Rimworld of Magic Expansion Pack) This is just a custom class to provide an OP kit for a pawn. This is primarily for my own usage, use at your own risk. I don't want to break my game as much as I don't want to break yours! :)
I'm currently running it without issue. I did notice that the more abilities that were available, the larger performance impact it had. My system normally runs at 100 FPS and this class does not really affect the FPS anymore than any other class in a meaningful way at least for my setup.

There are NO changes anywhere else, this is simply a clean class implementation following Torann's guide. (This will not conflict or modify any existing pawns or magic users, it is 100% isolated)

You can read the changes below on what this provides. You are by no means unkillable or even OP at the start. This simply provides more spells in a kit that you can achieve that are powerful. Over time, you can become unstoppable-- but you don't start that way.

New Class: Demi-God
Might (Same kit as Psionic class but without barrier, I had some issues finding the spell upgrade values for that one so I just took it out of this class)
Magic (spells are below)
Max Magic Level: 500
Max Might Level: 200

Yes there will be some points leftover, I did not specifically make it so you cap out. Think of it this way, you constantly grow in power lore wise even when you achieved everything.
If anyone wants me to reduce the levels so there is no overage I'm glad to do so. :) For my own purposes, I don't particularly care one way or the other.

Notable Magic Traits:
40% reduced cooldown on all magic spells and might abilities
1000% increased mana regen and mana pool (I believe this may also apply to the stamina pool)

Item's added to get this class:
BookOfApotheosis

Passive Trait increase MULTIPLIERS: (Note: None of these are 'negative', they all buff your pawn)
PsychicSensitivity: 50
GlobalLearningFactor: 5
PainShockThreshold: .20
MoveSpeed: 1
MeleeHitChance: 25
MeleeDodgeChance: 25
ShootingAccuracyPawn: 100
WorkSpeedGlobal: 2.5
SocialImpact: 2
TradePriceImprovement: 2
NegotiationAbility: 2
ResearchSpeed: 10
ImmunityGainSpeed: 1
ToxicSensitivity: -1
MentalBreakThreshold: -0.2

Spells:
Blink
Blink_I
Blink_II
Blink_III
*** Spells from Paladin Class ***
Shield
Shield_I
Shield_II
Shield_III
Overwhelm
*** Spells from Starseeker Class RFS -- Kure's AROM Expansion Pack***
Lightshow
Dazzle
Impact
Decimate
Obliterate
OldWivesChant
LesserWard
WardAgainstHarm
GreaterWard
OmniWard
LesserLesserFirebolt
LesserFirebolt
ConjureFlame
Perdition
Cataclysm
ExpiredSnowball
ChillyBreeze
Freeze
Avalanche
Whiteout
StaticShock
StaticBolt
ForkedLightning
LightningRod
Cloudburst
Daydream
StrikeAPose
ArcaneAwareness
EtherFlux
ArchmagesAbsolution
*** Harbinger RFS Kure's AROM Expansion Pack ***
InfuriateB
Infuriate_I
Infuriate_II
Infuriate_III
ShadowFettersB
ShadowFetters_I
ShadowFetters_II
ShadowFetters_III
RendSoulB
RendSoul_I
RendSoul_II
RendSoul_III
*** Chronomage spells ***
AccelerateTime
ReverseTime
*** Geomancer Spells ***
Meteor
Meteor_I
Meteor_II
Meteor_III
*** Summoner Spells ***
SummonPylon

Dependencies:
Kure's Rimworld of Magic Class Expansion Pack -- Kure
A Rimworld of Magic -- Torann

50 Comments
CTH2004 15 Nov @ 6:58am 
Okay, may I take this, and not only update, but modify and integrate it (basically, with credit integrate it into my own mod)
lorsieab2 13 Jul @ 10:19am 
@Drakonite Thanks so much!
By the way, someone was wondering if this class was exclusive to players, or if enemies and other pawns can have them naturally. Is it player-only?
Drakonite (gamerz943)  [author] 13 Jul @ 6:36am 
@lorsieab2, that's fine with me! thanks for providing the people with an update!
lorsieab2 12 Jul @ 3:41pm 
Hi @Drakonite!
I updated your mod to 1.6 by following HKitsune's comment! https://steamproxy.com/sharedfiles/filedetails/?id=3523391524
It should also work for earlier Rimworld versions. I hope it's okay with you! If you want me to take it down let me know.
@ 29 Aug, 2024 @ 10:47am 
1.5 PLsssssss
Uriel Septim VII 10 Jul, 2024 @ 4:01pm 
does this work still? with 1.5
Cleric_McManus 24 Mar, 2024 @ 2:08pm 
@Drakonite Would it be possible to add a dash of Necromancy to the list of available spells? Raise Dead is super useful, especially after turning the maintenance cost to 0 mana. :D
Cleric_McManus 14 Jan, 2024 @ 10:01am 
@Drakonite Hopefully you intend to update this mod, it's awesome! Thanks for your work on this.
Renix 2 Jun, 2023 @ 3:06am 
@HKitsune

Does that fix the pawn name def errors in the trait description and does it fix the magic side of the skills not showing up?
@ 19 Mar, 2023 @ 5:31pm 
@Happy You are a god.:steamthumbsup: