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Barotrauma

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Sunfish
   
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File Size
Posted
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9.173 MB
22 Apr, 2021 @ 2:10pm
27 Feb, 2024 @ 10:41am
8 Change Notes ( view )

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Sunfish

In 1 collection by Althis
MOS Fleetyards
11 items
Description
== PROJECT OVERVIEW:
The Sunfish was designed as an self sufficient search and rescue shuttle. It's small size and high maneuverability allows it to reach areas that larger subs may have difficulty traversing. It is armed with 3 coilguns for self defense. Beware that its small size means that standing and fighting may not be the best option.

It was later noted that the Sunfish was designed by Nighthawk Foundries for this role as it was used to pick up and scavenge prototype submarines. The compact nature allows it to be used as a recon vehicle for larger vessels.

Type: Scout
Price: 2000 marks
Dimensions: 13x7 m
Cargo: 0 crates
Max suits: 3 [3 combat]
Recommended crew: 1 - 3

== FILE NOTES:
  • High speed and a small package allows it to excel at moving from station to station quickly.
  • The central access shaft is also the airlock -- be prepared when going out of the sub, as it will rapidly sink.
  • Defensive capabilities of the sub are on par with larger vessels, but due to its size it is prone to having issues when facing many enemies.
  • Base model comes stocked with all materials for first response and/or elimination squads.

== RECOMMENDED CREW:
  • Captain
  • Electrical Engineer OR Mechanic

== FIELD NOTES:
  • Mechanics/Electrical Engineers are recommended to hang out in the engine room and avoid getting caught in the airlock.
  • Having a dedicated gunner is not a bad decision, but is not required.
  • It is the size of a shuttle. It was designed as a shuttle. It is pretty much a glorified shuttle.
9 Comments
Althis  [author] 24 Feb, 2024 @ 10:54am 
The Sunfish has been updated to meet quality control standards :securityofficer:
Althis  [author] 13 Mar, 2022 @ 9:31pm 
I will look into these issues soon! Thanks for the notes!
The Warden 11 Mar, 2022 @ 5:33pm 
Yeah, looks like it was fixed. Though there are times where it loops the sound effect of the generator powering up sometimes now. I'm not sure if that's due to the battery not being/not retaining a charge.

I've now noticed though that I can't reach either of the pumps to repair them, neither can the AI. Unless there's a way to access them that I haven't seen
Althis  [author] 8 Mar, 2022 @ 12:04pm 
I believe I have fixed the issue. It was due to the way I had the power set up and the new supercap mechanics.
Althis  [author] 8 Mar, 2022 @ 11:55am 
It is likely due to the last update. I will give it a check in a minute here.
The Warden 8 Mar, 2022 @ 1:04am 
The Active Sonar won't activate due to lack of power. Not sure what I'm doing wrong
Althis  [author] 11 May, 2021 @ 12:03pm 
I did a small update to the Sunfish. It now has 3 combat diving suits instead of regular suits, and there are external buttons that open the airlock hatches.
Althis  [author] 27 Apr, 2021 @ 12:36pm 
I will look into this. I think I may know why you can't enter the station. I hope to get an update out soon.
Blood Sin 26 Apr, 2021 @ 3:39pm 
не могу войти в корабль на первой станции)):spazdunno: