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Which is basically a cage, but not a chair =)
Well, could work too, I suppose.
Also, those Alien NPCs sure like to skin you alive!
They love it so much that they sometimes lose to the local canibals, and gradually the village becomes empty.
But at least it's fun to watch.
Yeah, I'm waiting for Kenshi 2 too.
Big respect for replying, especially since you’re no longer playing. The mod works, but it takes some tweaking. Ironically, I got it working with another teleportation mod—'Fast Travel Machine'—and even built one inside the UFO! It was tricky, but once I got a unit up there, everything got easier.
Also, those Alien NPCs sure like to skin you alive! XD Thanks for the mod, hope to see you back for Kenshi 2!
When I tested this (a few years ago) everything worked fine. Unfortunately, I can't test or fix it since I don't play Kenshi anymore.
teleporter kept pulling my units into its chamber non-stop
The teleporter is actually...
A chair. With a very large radius of interaction.
Just turn off "sit when no work" in AI settings.
decorative version
Just put the existing one in dev-mode and customize it to your liking.
Maybe there is another version, only with the exterior, that I made for the Green Men village. And it's only available from dev-mode.
I don't remember though, it was a long time ago...
Thank you for creating such a fun and unique structure—it’s really added a whole new layer of atmosphere to my game!
After many failed attempts, I finally got the portal to place by zooming all the way into the UFO. However, I couldn’t interact with it to add parts or make it appear.
I tried "Shift+F12," "Wemod," cheat mods, and other methods to force the interior portal to work, but nothing helped.
Additionally, the exterior teleporter kept pulling my units into its chamber non-stop, even without orders, until I deconstructed it.
The UFO is a great idea, but it feels too janky in its current state. I understand there may be limitations, but I doubt I’m the only one facing these issues.
Thanks for the cool concept, but it’s a bit wonky in execution.
The basic idea was that the only way to get in was through teleporters.
Build one teleporter inside, on the 0 floor.
And another one outside so you can get out of it when necessary =)
You can build it without loading the interior of the UFO, as I recall.