RimWorld

RimWorld

3,846 ratings
Vanilla Weapons Expanded - Non-Lethal
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
49.994 MB
12 Apr, 2021 @ 4:24am
2 Jul @ 11:14am
12 Change Notes ( view )

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Vanilla Weapons Expanded - Non-Lethal

In 1 collection by Oskar Potocki
Vanilla Expanded
109 items
Description


[www.patreon.com]








This mod is CE compatible.



1.0.0 (12/04/2021): Initial release



Vanilla Weapons Expanded - Non-Lethal has been a commonly requested weapon set. So many times prison breaks result in accidental deaths. So many times, an enemy raider is your colonist’s father and you accidentally put a sniper rifle round through his skull. So many times your berserk pawn starts to fight with your melee expert with archotech arms, resulting in, well, death.

Thanks to this mod, you will now have numerous ways of dispatching crowds and taking down single targets - you can use tear gas to blind groups of opponents, tasers to stun single targets, and dart guns to bring down even the hardest foes in a matter of seconds.

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]












Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yes.

Q: Do these weapons spawn on enemies?
A: No, these weapons will not appear on any enemies.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: Machining bench after researching the Non-Lethal weapons research project.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by me as well.

Poison gas code by Pelador.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.com]

[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:
Popular Discussions View All (4)
2
11 May, 2021 @ 5:15am
Technical Questions
JohnMcHobo
1
2 Apr, 2022 @ 10:05am
Combat Extended Gas Masks don't work with tear gas.
Spyrot La Iguana
0
27 Nov, 2022 @ 3:50pm
An error on startup, and the Non-lethal weapons research isn't showing up
Choosechee
383 Comments
[W] Simba 24 Jul @ 5:54pm 
Would you consider adding non-lethal turrets or other non-lethal automated defenses to better protect prisons and the sort?
whoami1i1i1i 22 Jul @ 4:40pm 
A really cool mod in theory, in practice the dart gun is essentially an infinite psychic shock lance that can also be used as the biggest cheese to con neutral pawns on your map out of their wares and weapons for only a couple points goodwil lost per down
Then the stun baton makes any non-mechanoid single target a guaranteed win on anyone with a non awful melee skill while also giving you a higher chance of downing
I still like the mod! I just think it could use a rebalance
Aion9 22 Jul @ 2:20pm 
would we be able to get pepper ball guns like in the SWAT games and Ready or Not?
Danger Girl Forever 19 Jul @ 4:11pm 
I was wondering. I have very low level pawns equipped with the stun guns to get their shooting up. Does that even work and are they able to train on dummies with this weapon? Thank you
Chaplain Roach 18 Jul @ 12:34pm 
Do you have a strategy for using the weapons that doesn't kill everything other than just the dart gun? Seems like everything just takes less damage and dies on various game settings.
Sarg Bjornson 18 Jul @ 9:46am 
That's what the taser does, yeah
ToooMuchSalsa 18 Jul @ 9:46am 
but i was tasing a pawn and he was just perma stunned. He didnt go down.
Sarg Bjornson 18 Jul @ 1:26am 
Yes, this mod
ToooMuchSalsa 18 Jul @ 1:06am 
was hoping this mod could work to down a pawn without killing. Anyone have any alternatives?
Sarg Bjornson 17 Jul @ 11:36am 
Nah