RimWorld
2,868 ψήφοι
Vanilla Weapons Expanded - Frontier
3
2
6
2
2
   
Βραβείο
Αγαπημένο
Αγαπημένο
Μη αγαπημένο
Mod, 1.4, 1.5, 1.6
Μέγεθος αρχείου
Αναρτήθηκε
Ενημερώθηκε
1.545 MB
12 Απρ 2021, 4:23
2 Ιουλ, 11:14
11 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Vanilla Weapons Expanded - Frontier

ΣΕ 2 ΣΥΛΛΟΓΕΣ ΑΠΟ Oskar Potocki
Vanilla Expanded
109 αντικείμενα
Vanilla Expanded - Empire playthrough
148 αντικείμενα
ΠΕΡΙΓΡΑΦΗ


[www.patreon.com]








This mod is CE compatible.



1.0.1 (19/04/2021): Fixed the extra-super-duper high gold cost. Sorry.
1.0.0 (12/04/2021): Initial release



One of the most commonly requested features for Vanilla Factions Expanded - Settlers was tech-locking their weapons. Sadly, vanilla game does not differentiate between ‘western-style’ weapons like revolvers and M14 assault rifles - for the game, it’s all industrial weapons. If we were to white list only ‘western-style’ weapons, it wouldn’t offer enough variety - you’d constantly see raiders with revolvers, bolt action rifles and pump shotguns. That’s it. Boring isn’t it?

Don’t worry fam, we got you. Hold our beer while we deliver a decent-sized weapon mod featuring vast amount of new western-style weapons with a new High roller mechanic, giving these guns a chance (10%) to deal double damage. This mod also includes a large number of conditional patches adding even more weapons - if you’re running Vanilla Weapons Expanded - Laser, you can expect some laser frontier weapons, with Heavy Weapons you can hold a gatling gun, with Coilguns you can have proper coilgun revolver and repeater, and with quickdraw you can wield a famous derringer!

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]





















Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yes.

Q: Do these weapons spawn on enemies?
A: If Vanilla Factions Expanded - Settlers is found, the industrial-tech weapons from this mod will appear on Settlers faction pawns.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com], and Luizi.

XML by xrushhha.

Descriptions by the one and only Chowder.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[discord.com]

[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:

Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (2)
3
2 Μαϊ 2024, 9:17
Bug Reports
Endeo
0
1 Σεπ 2022, 16:22
[Bug report] Gauss repeater and revolver penetrating reinforced walls
ProfessorMinius
166 σχόλια
Kirboh 11 Ιουλ, 10:15 
Αυτό το σχόλιο αναμένει ανάλυση από το αυτόματο σύστημα ελέγχου περιεχομένου μας. Θα είναι προσωρινά κρυμμένο μέχρι να επιβεβαιώσουμε ότι δεν περιέχει βλαβερό περιεχόμενο (π.χ. συνδέσμους σε ιστοσελίδες που προσπαθούν να κλέψουν πληροφορίες).
Smxrez 13 Μαρ, 21:43 
Hello is there any chance I may use and modify some of these textures for my own mod?
Basically I want to create non salvaged versions of the 3 frontier salvaged laser weapons.
Cactus Coyote 31 Δεκ 2024, 19:11 
Would it be possible to move the research project for frontier weapons to the Vanilla expanded tab? its currently in the Main tab causing a small overlap with the Tox Gas research from Biotech.
ItsKairoKay 11 Σεπ 2024, 0:15 
yeah is there anyway to turn off friendly fire? i had gauss weapons in particular keep destroying traps, keep hitting colonists right in front of the shooter in spite of rimworld having a "fire over shoulder" mechanic overall it is very annoying and i would really like if the friendly fire setting was actually respected even if it does add a con to work around with
CrackaJack 4 Αυγ 2024, 6:33 
it should be the other way around, gunsmithing requiring THIS research as a prereq, since theyre much lower on the tech ladder
CrackaJack 4 Αυγ 2024, 6:32 
why does the research require gunsmithing, gunsmithing requires electricity and machining research, so that doesnt make sense. and gameplay wise all it does is give more weapons to resarch when you already have access to revolvers, autopistols and shotguns :D thats the opposite of techlocking, you just added more unreachable weapons. cant you just change the prerequisite of VWEFT_FrontierWeapons to smithing?
Oskar Potocki  [Δημιουργός] 3 Απρ 2024, 1:56 
Why not report it properly then? We don't respond to bug reports in the comments section.
rarewhalerw 2 Απρ 2024, 23:37 
Gauss revolver fire trail don't seems to disappear after fire and cause alot of red bugs.
John Markue 8 Ιαν 2024, 9:06 
thenk i have no idea too.. cus i still can't use your add-on's
:steamsad:
Oskar Potocki  [Δημιουργός] 8 Ιαν 2024, 5:43 
No idea. Works fine for everyone here, so I assume the issue exists between you and the game.