RimWorld

RimWorld

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Vanilla Weapons Expanded - Frontier
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Mod, 1.3, 1.4, 1.5
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1.487 MB
12 Apr, 2021 @ 4:23am
4 Jul, 2024 @ 2:24am
10 Change Notes ( view )

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Vanilla Weapons Expanded - Frontier

In 2 collections by Oskar Potocki
Vanilla Expanded
104 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]








This mod is CE compatible.



1.0.1 (19/04/2021): Fixed the extra-super-duper high gold cost. Sorry.
1.0.0 (12/04/2021): Initial release



One of the most commonly requested features for Vanilla Factions Expanded - Settlers was tech-locking their weapons. Sadly, vanilla game does not differentiate between ‘western-style’ weapons like revolvers and M14 assault rifles - for the game, it’s all industrial weapons. If we were to white list only ‘western-style’ weapons, it wouldn’t offer enough variety - you’d constantly see raiders with revolvers, bolt action rifles and pump shotguns. That’s it. Boring isn’t it?

Don’t worry fam, we got you. Hold our beer while we deliver a decent-sized weapon mod featuring vast amount of new western-style weapons with a new High roller mechanic, giving these guns a chance (10%) to deal double damage. This mod also includes a large number of conditional patches adding even more weapons - if you’re running Vanilla Weapons Expanded - Laser, you can expect some laser frontier weapons, with Heavy Weapons you can hold a gatling gun, with Coilguns you can have proper coilgun revolver and repeater, and with quickdraw you can wield a famous derringer!

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]





















Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yes.

Q: Do these weapons spawn on enemies?
A: If Vanilla Factions Expanded - Settlers is found, the industrial-tech weapons from this mod will appear on Settlers faction pawns.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com], and Luizi.

XML by xrushhha.

Descriptions by the one and only Chowder.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



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[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:

Popular Discussions View All (2)
3
2 May, 2024 @ 9:17am
Bug Reports
Endeo
0
1 Sep, 2022 @ 4:22pm
[Bug report] Gauss repeater and revolver penetrating reinforced walls
ProfessorMinius
166 Comments
Cactus Coyote 31 Dec, 2024 @ 7:11pm 
Would it be possible to move the research project for frontier weapons to the Vanilla expanded tab? its currently in the Main tab causing a small overlap with the Tox Gas research from Biotech.
Wolf653 11 Sep, 2024 @ 12:15am 
yeah is there anyway to turn off friendly fire? i had gauss weapons in particular keep destroying traps, keep hitting colonists right in front of the shooter in spite of rimworld having a "fire over shoulder" mechanic overall it is very annoying and i would really like if the friendly fire setting was actually respected even if it does add a con to work around with
CrackaJack 4 Aug, 2024 @ 6:33am 
it should be the other way around, gunsmithing requiring THIS research as a prereq, since theyre much lower on the tech ladder
CrackaJack 4 Aug, 2024 @ 6:32am 
why does the research require gunsmithing, gunsmithing requires electricity and machining research, so that doesnt make sense. and gameplay wise all it does is give more weapons to resarch when you already have access to revolvers, autopistols and shotguns :D thats the opposite of techlocking, you just added more unreachable weapons. cant you just change the prerequisite of VWEFT_FrontierWeapons to smithing?
Oskar Potocki  [author] 3 Apr, 2024 @ 1:56am 
Why not report it properly then? We don't respond to bug reports in the comments section.
rarewhalerw 2 Apr, 2024 @ 11:37pm 
Gauss revolver fire trail don't seems to disappear after fire and cause alot of red bugs.
John Markue 8 Jan, 2024 @ 9:06am 
thenk i have no idea too.. cus i still can't use your add-on's
:steamsad:
Oskar Potocki  [author] 8 Jan, 2024 @ 5:43am 
No idea. Works fine for everyone here, so I assume the issue exists between you and the game.
John Markue 7 Jan, 2024 @ 2:29pm 
Why, when I downloaded all your vanilla add-ons, they were automatically removed from the add-ons list and + all other add-ons were removed, please fix it, I want to play your add-ons! :steamsad::repenny::repill:
victor 18 Oct, 2023 @ 8:08pm 
I don't speak GERMAN EITHER.