RimWorld
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Vanilla Weapons Expanded - Frontier
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Mod, 1.4, 1.5, 1.6
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1.545 MB
12 avr. 2021 à 4h23
2 juil. à 11h14
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Vanilla Weapons Expanded - Frontier

Dans 2 collections faites par Oskar Potocki
Vanilla Expanded
109 objets
Vanilla Expanded - Empire playthrough
148 objets
Description


[www.patreon.com]








This mod is CE compatible.



1.0.1 (19/04/2021): Fixed the extra-super-duper high gold cost. Sorry.
1.0.0 (12/04/2021): Initial release



One of the most commonly requested features for Vanilla Factions Expanded - Settlers was tech-locking their weapons. Sadly, vanilla game does not differentiate between ‘western-style’ weapons like revolvers and M14 assault rifles - for the game, it’s all industrial weapons. If we were to white list only ‘western-style’ weapons, it wouldn’t offer enough variety - you’d constantly see raiders with revolvers, bolt action rifles and pump shotguns. That’s it. Boring isn’t it?

Don’t worry fam, we got you. Hold our beer while we deliver a decent-sized weapon mod featuring vast amount of new western-style weapons with a new High roller mechanic, giving these guns a chance (10%) to deal double damage. This mod also includes a large number of conditional patches adding even more weapons - if you’re running Vanilla Weapons Expanded - Laser, you can expect some laser frontier weapons, with Heavy Weapons you can hold a gatling gun, with Coilguns you can have proper coilgun revolver and repeater, and with quickdraw you can wield a famous derringer!

Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]





















Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yes.

Q: Do these weapons spawn on enemies?
A: If Vanilla Factions Expanded - Settlers is found, the industrial-tech weapons from this mod will appear on Settlers faction pawns.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com], and Luizi.

XML by xrushhha.

Descriptions by the one and only Chowder.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



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[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:

Discussions populaires Tout voir (2)
3
2 mai 2024 à 9h17
Bug Reports
Endeo
0
1 sept. 2022 à 16h22
[Bug report] Gauss repeater and revolver penetrating reinforced walls
ProfessorMinius
166 commentaires
Kirboh 11 juil. à 10h15 
Ce commentaire n'a pas encore été analysé par notre système de vérification automatique de contenus. Il sera masqué temporairement en attendant que nous vérifiions qu'il ne comporte pas de contenu nuisible (par exemple, des liens vers des sites qui tentent de voler vos informations).
Smxrez 13 mars à 21h43 
Hello is there any chance I may use and modify some of these textures for my own mod?
Basically I want to create non salvaged versions of the 3 frontier salvaged laser weapons.
Cactus Coyote 31 déc. 2024 à 19h11 
Would it be possible to move the research project for frontier weapons to the Vanilla expanded tab? its currently in the Main tab causing a small overlap with the Tox Gas research from Biotech.
ItsKairoKay 11 sept. 2024 à 0h15 
yeah is there anyway to turn off friendly fire? i had gauss weapons in particular keep destroying traps, keep hitting colonists right in front of the shooter in spite of rimworld having a "fire over shoulder" mechanic overall it is very annoying and i would really like if the friendly fire setting was actually respected even if it does add a con to work around with
CrackaJack 4 aout 2024 à 6h33 
it should be the other way around, gunsmithing requiring THIS research as a prereq, since theyre much lower on the tech ladder
CrackaJack 4 aout 2024 à 6h32 
why does the research require gunsmithing, gunsmithing requires electricity and machining research, so that doesnt make sense. and gameplay wise all it does is give more weapons to resarch when you already have access to revolvers, autopistols and shotguns :D thats the opposite of techlocking, you just added more unreachable weapons. cant you just change the prerequisite of VWEFT_FrontierWeapons to smithing?
Oskar Potocki  [créateur] 3 avr. 2024 à 1h56 
Why not report it properly then? We don't respond to bug reports in the comments section.
rarewhalerw 2 avr. 2024 à 23h37 
Gauss revolver fire trail don't seems to disappear after fire and cause alot of red bugs.
John Markue 8 janv. 2024 à 9h06 
thenk i have no idea too.. cus i still can't use your add-on's
:steamsad:
Oskar Potocki  [créateur] 8 janv. 2024 à 5h43 
No idea. Works fine for everyone here, so I assume the issue exists between you and the game.