RimWorld

RimWorld

4,626 ratings
Vanilla Social Interactions Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.317 MB
29 Mar, 2021 @ 6:23am
8 Jul @ 8:47am
25 Change Notes ( view )

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Vanilla Social Interactions Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]







See change notes

3/29/2021: Release



Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have. This mod alters what pawns do in their spare time, puts some extra emphasis on relations tab and adds many mechanics that breathe fresh air into otherwise boring and stale game. Pawns now also have aspirations that can be fulfilled to gain powerful mood buffs, and the whole inspiration system is also changed.

Many new mechanics are added and each of them can be individually disabled if you dislike it, through the power of mod options. We are constantly looking to improve, so if you have any feedback, don’t hesitate to leave a comment and let us know!

We spent a lot of time working on this mod and even more time testing it, but if there are any issues you encounter, please make your way to the Known Issues section for instructions what to do.




















[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for most of the artwork and visual imagery as well as mod design and xml.

Taranchuk, a programmer responsible for all the code in this mod.

Smash Phil, a programmer who helped with transpilers.

Chowder, a sponsor of the dating mechanic.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Is this mod compatible with Combat Extended?
A: Should be, I hope.

Q: I dislike X mechanic, can I disable it?
A: Yes, mod options.

Q: Do I need Vanilla Expanded framework for this to work?
A: Absolutely.

Q: Does this mod work with Psychology/other mods that change pawn traits etc?
A: Yes, they should.

Q: Can I add it to an ongoing save? Can I remove it?
A: Yes, you can add it whenever you like, however bear in mind removing a mod from an ongoing save is bad practice and can result in save corruption. Always back up your saves when adding new mods!

Q: Does this work with other mods changing inspirations?
A: If another mod changes vanilla inspirations, chances are our mod will be incompatible.




Check out our collection at:


[discord.com]

[www.patreon.com]

Popular Discussions View All (41)
1
28 Jun @ 1:11am
Need help removing mod
Strategy Centered
9
1
18 Jul, 2024 @ 12:58am
Issues with inspirations/aspirations
trouter
9
25 May @ 12:27pm
Bug Reports
Endeo
941 Comments
Oskar Potocki  [author] 23 hours ago 
We don’t look at comment section of our mod for issues. Any issues reported using our Google forms (as per the instructions in mod description) have been fixed.

If people don’t report properly, they should expect us to respond accordingly.
CroniX 8 Jul @ 11:04pm 
Did the update fix the numerous issues people have in the comments? I really like this mod, but I too had to unfortunately remove it.
Rycey 8 Jul @ 1:54pm 
There's a new update @Gamers
Coming back to play again, and it breaks my heart to see the comments. I really, really liked this mod. Hopefully they'll address the issues. Hurt to have to remove it while I was cleaning up my list of mods.
Fishkeeper 6 Jul @ 6:34pm 
Is it possible for the "beer party" event to be tweaked? Two of my colonists just got addicted to the psychite tea I had for my wasters, because they grabbed a "beer" together and the beer was psychite tea.
joshuatpetrie 4 Jul @ 11:08am 
does this still work if i just use your mods?
BEIJIXIONGGGGGGGGGGGGGGGG 29 Jun @ 2:14am 
dead mod?well,it looks like there are a lot of bugs,I have removed this mod.)
Consigned to Oblivion 24 Jun @ 5:33am 
This mod has a lot of issues. I'm getting insane slowdowns in some games out of nowhere. The issue seems to be related to this mod, pawns are frozen trying to do anything because they're getting stuck with a check from this mod for interactions, some of the most random, instead, are related to "royalty: exalted" meme, which I had to use dev mode to remove from my ideology. Disabled the mod and no longer having issues.
Stryyyder 23 Jun @ 11:37pm 
I have been having a lot of awful bugs that I've kind of chalked up to a natural consequence of having 100+ mods, but after reading the comments and removing this one mod suddenly everything works smoother. Really awesome mod that I was so hesitant to get rid of because I absolutely adored it, but... buggy, buggy mess from the dev team that wants you to spend an hour doing your own testing for them to accept bug reports. Are we surprised
Realm Imp 22 Jun @ 6:01pm 
So been reading a lot of comments and looks like this mod is bugged AF at the moment. So sad hopefully Sarg looks into it or whoever is in charge with fixing the mods