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UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
CombatExtended.CompFireModes:InitAvailableFireModes ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:ExecuteWhenFinished (System.Action)
CombatExtended.CompFireModes:Initialize (Verse.CompProperties)
Verse.ThingWithComps:InitializeComps ()
Verse.ThingWithComps:PostMake ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ThingMaker.MakeThing_Patch3
https://gist.github.com/HugsLibRecordKeeper/2be3f8dff29bb95532e9148458aa8851
I might have silly question. This gun has three types of ammo. I tried to load gun with each of them and I can't find any changes about parameters. So, please, can I ask what each type do or has different in parameters? In description is listed EMP/damage/ArmorPen/CraftingCost. But nowhere seems to me to be found these info.
Also it is a CE thing there is generally no damage listed for weapons or it is for this gun? I know it changes with ammo type, but for general idea.