Space Engineers

Space Engineers

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Configurable Parameters
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Type: Mod
Mod category: Other
File Size
Posted
Updated
1.857 MB
12 Mar, 2021 @ 12:04pm
8 Sep @ 11:51am
45 Change Notes ( view )

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Configurable Parameters

Description
Overview
Configurable Parameters allows you to adjust a variety of settings via an easy to use GUI.

• By default, everything is left at vanilla settings, so if you are only interested in certain aspects, you can just configure those.
• Custom parameters are stored directly in the savegame (Sandbox.sbc); hence you can have different configurations for each world.
• Changes are applied during session initialization and are purely code based, so there won't be any conflicts or problems caused by hardcoded changes in config files.

Features
So far, the following settings can be adjusted:

Blocks
• Light/Heavy Armor Resistance and Deformation Ratio
Can be applied to all shapes as well (supports AQD - Armor Expansion)
• Show/Hide the visual edge on Light/Heavy Armor
• Ore Detector Scanning Range
For the small and large grid vanilla ore detector (modded ones are ignored).
• Battery Initial Charge
• Use clear overlay screen for cameras
• Spotlight Settings
Define the maximum lighting range and intensity as well as the required input power for small and/or large spotlights.
• O2/H2 Generators Settings
Define the power consumption as well as the IceComsumptionPerSecond (processing speed) of small- and/or largegrid O2/H2 Generators. For example you can increase the power consumption up to the point, where ice won't give you free power.
• Laser Antennas Settings
Define the idle, turning and operational power consumption and the maximum range.
• Gravity Generators Settings
Define the range / radius of the (Spherical) Gravity Generator.

Weapons
• Searchlight Settings
Define the maximum AI targeting range, lighting range and intensity individually for small & large searchlights. Option to use a clear overlay when directly controlling the searchlight (if you are using it like a camera).
• Weapon Settings
Adjust the ammo damage, ammo range, turret AI targeting range, resistance and shot deviation angle for each weapon block including modded ones. Disabled when using WeaponCore.

Planets
• Planet Settings
Define oxygen and air density, temperature and wind speeds per planet (the list of planets is generated dynamically and includes modded ones as well).

Environment
• Maximum Speed
For small and large grids. Please note, that the character speed is hardcoded in the game to be 10 m/s faster than the maximum speed for grids, allowing you to always be able to catch up to grids.
• Missile Speed
Initial and target speed
• Weather Settings
Define the amount of damage caused by lightning strikes (can be reduced to 0 to make them harmless) and whether or not lightning strikes can hit grids and/or player characters.

Characters
• Jetpack effectiveness
Limit the usage of character jetpacks to "Space" (0.00g) or "Moon" (0.25g). Affects both the female and male standard character (compatible with custom character models from Male character variety and Female character variety).
• Character Resources
Define the oxygen & energy consumption and oxygen + hydrogen suit and bottle capacity

Ores
• Ore Richness/Density
Define the quantity of ore mined from a certain amount of voxel volume for each ore type
• Asteroid Ore Spawning
Define the ores and their rarity to spawn in asteroids (Supports all modded ores. Can be used alongside Procedurally Generated Ore to override Scarce Resources)
• Meteorite Ore Spawning
Select which ores will spawn from meteorites (see above)

Economy
• Economy Settings
Define the refresh time of NPC Station stores and set multipliers for the item amount they offer and order in the store as well as request by acquisition contracts. Modify reputation multipliers for direct and derived standing changes with factions. Adjust the base prices of all ores to rebalance the whole economy.

Audio
• Soundeffect Volumes
Gives you fine control over the volume of various sound effects, for example to make tools and production facilities less noisy.

Modular Encounters Systems
• Extended settings, if Modular Encounters Systems is used
- Replace creature weapons (Rocket Launchers, Elite Grinders/Weapons containing Platinum)
- Override minimum and maximum spawn distances of creatures
- Enforce global block replacer
- Replace O2H2-Generators with proprietary version on MES spawned grids



Configuration Management:
You can now export your current configuration to a profile file, which is stored in the global mod storage. This file can be imported, allowing you to easily transfer your configuration to other savegames.
Furthermore you can reset the whole configuration to default with one-click.

This feature is only available, if you are running the session as Singleplayer or hosted Singleplayer.

How To Use:
1. Open the chat with Enter and press F1 to open the Rich HUD Master Terminal.
2. Select this mod in the modlist, navigate to the desired categories and change the parameters to your liking.
3. Once you have made your changes, which require at least admin permissions on a dedicated server, press Esc to close the chat and the window
4. Save and reload the game / Save and restart the dedicated server



Other mods
• Projection Status: https://steamproxy.com/sharedfiles/filedetails/?id=2980888705
Popular Discussions View All (2)
58
19 Apr @ 5:59pm
Suggestions
Blue64
31
25 Jun @ 10:19am
Bug Report Thread
Blue64
652 Comments
Maxillius 8 Sep @ 1:53pm 
thanks bro:steamthumbsup:
Mytos 8 Sep @ 1:02pm 
Wow, quick response, tyvm!
Gandalf 8 Sep @ 12:25pm 
Thanks a ton for the quick update!
Tobias 8 Sep @ 12:01pm 
Guys pls it is just like 1h after the update so leav him some time
The_Ich  [author] 8 Sep @ 11:53am 
It should be resolved now.
Maxillius 8 Sep @ 11:40am 
Yes, little brother, please fix it, it doesn't show up in MasterHud.
Mytos 8 Sep @ 11:37am 
Same here
Gandalf 8 Sep @ 11:28am 
After the Apex Survival update this mod doesn't seem to be loading in the Rich Hud terminal. I open it up and I do not see this mods section under it--only build vision and build info.
The_Ich  [author] 7 Sep @ 1:14am 
@Thomas Godwin
This mod loads the default values during the first time and stores them in the config. Then the stored values will always be applied on subsequent loading. So if a vanilla parameter changes with an update or another mod, this mod will still apply the old stored default value.

If you want to make sure, you are using the new default value, you could reset your config and apply your desired changes again or modify the value directly (if you know, what has changed).

Regarding the mod breaking itself, I do handle all parameter gracefully, so if there is a breaking change, it will hopefully only affect this parameter. But of course there is a always a chance, that certain core functionalities won't work anymore. This has never happened with an update so far, but I will try to check on Monday.
Thomas Godwin 6 Sep @ 10:33pm 
Planning a long-waited collective game after Apex Survival update.

Any chance this mod will break vanilla parameters that were not manually modified at first day of A.S. release, or it takes it's basic values from engine itself?