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@Hunter Biden Unfortunately I was deeply limited by the modding framework and this is the best I could manage given the tool I had. Originally I wanted them to go around capturing people by themselves and leaving them with no limbs, but I couldn't manage to do it so I slowly changed my original vision.
@Industrial p cutter: they shouldn't discriminate skeletons but I remember having some trouble with how finicky dialogue triggers were. Unless they are dead there should be a couple of doctors with fixing limbs as their only job as I encountered this issue as well during development. Once you are allied you should be able to replace their limbs through dialogue in case they get damaged too much and they don't repair them
FreeHive - TheBlueMan compatiblePatch
https://steamproxy.com/sharedfiles/filedetails/?id=3006663884
I haven't touched the mod in a long time so I have no idea if it is compatible or not.
It doesn't alter much of vanilla, there's just that bug with the hub that might cause trouble.