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Сообщить о проблеме с переводом
Also the colour in the mods menu doesn't mean anything, I just painted it red to look fancy..
Might have to remove it as you're not the first person to get confused by it.
It also gives me a good opportunity to remove the redundant initialization call since it's somehow causing issues according to @CondoR.
I also checked the logs and have no error with this mod.
https://pastebin.com/MapkbXdw
2nd line in the description, from Penguin Bay for a totally not biased sum of 1337 pixels.
Alternatively its spawn ID is antr_aimbotsettings .
Having unpacked your mod into the file "aimbotGunAugment.lua" I commented out line 21 "Weapon:initExtra()" to "--Weapon:initExtra()", now weapons from different mods work, although I haven't tested all the weapons.