Total War: ATTILA

Total War: ATTILA

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Medieval Kingdoms 1212 AD Supply System [FIXED]
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Tags: mod, Campaign
File Size
Posted
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1.110 MB
2 Feb, 2021 @ 12:07pm
20 Feb @ 7:21am
28 Change Notes ( view )

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Medieval Kingdoms 1212 AD Supply System [FIXED]

In 1 collection by mementomoria
Supply System
3 items
Description
Important


Description

Forces need supplies to function properly. Each unit, including garrisons, usually consumes one supply unit per turn. To make up for this, supplies can be sourced from the local settlement. This poses no problem when forces are garrisoned, however, when they leave the settlement they will have to rely on supply lines and their environment. If supplies get too low, soldiers will be tired and unhappy and might even desert or rebel.





Supply gain and loss is influenced by many factors such as a force's diplomatic relationship with the local settlement, stances, seasons, traits, etc. Supplies can also be gained from defeated enemy forces, though this of course is a more risky method of acquisition. Therefore, sooner or later, all forces should return to an allied settlement to resupply.





Credits

Depends on some helpful functions Causeless wrote.
Utilizes DETrooper's vassal tracking script.
Sheridan helped with the new icons. UMC made the old icons.
The cover is from one of Invicta's videos.

Thank you all!


Feedback

Feedback on bugs and changes are appreciated.
If you enjoy this mod, please do leave a rating. It helps other people notice this mod and keeps me motivated.
126 Comments
Stiefellecker² 6 Jun @ 9:18am 
Why doesn't it function in MP? Seeing as there are different supply systems that do one of them in Rome 2 with the DEI supply system.
jankuczynski5 25 May @ 2:04pm 
Great idea! Sadly the AI can't handle the system and gets its armies starving all the time. Had to turn off.
Tycherious 10 Feb @ 7:43am 
@junaedkhan609 Feel free to reach out to me with some ideas. I might work on a supply project once I'm finished the three projects I'm working on for 1212.
Seethus 31 Jan @ 10:10pm 
@mementomoria Hi, I love your work in all the Attila mods of this name. Can I ask is this abandoned forever? or just until the medieval mod is compatible again?
junaedkhan609 25 Jan @ 2:50pm 
whichever is easier to implement, would be good either ai raiding or foraging. both historically accurate.
junaedkhan609 25 Jan @ 2:48pm 
another solution could be instead of armies having to go into raid stance. they can have a foraging system like divide et impera. tress passing already gets u diplomatic penalty, raiding would definitely cause war. instead foraging makes sense historically most countries let passing armies forage as long as they didn't raid, but foraging for too long would cause war. so maybe a depleting diplomatic standing while army is foraging. this way the modder also doesn't have to worry about making ai armies raid
MJD 17 Jan @ 11:30am 
Is there a way to see the reserves stored in a city? The green symbol in your screenshot above doesn’t appear in any cities (tried multiple new campaigns). Thanks.
junaedkhan609 3 Jan @ 8:15pm 
can u make raiding more frequent for the ai when supply starts plummeting? that way ai wont be acting stupid when supply runs out. historically thats what armies did anyways.
Oh for Fox Sake 18 Dec, 2024 @ 1:05pm 
not sure if this is the cause of some issues. im working things out, but I don't know how i feel about putting this at the top of the mod load order, because messing with 1212ad load order at all will most likely break it.
And for that reason alone, I don't think I would recommend any add-on mod for 1212 ad that suggests changing said load order.

Generally I have no issues with this mod, however I'am currently working on why 2 months skip per turn, so its summer, then winter, over and over again.
Jurand of Cracow 4 Aug, 2024 @ 12:10am 
My experience in mid-2024 is that the AI runs into supply shortages and then suffers attrition - it makes it much easier to defeat aggressive AI armies: you just wait behing the walls (with the MKTW large garrisons) until they bleed out. For the human is doesn't make much difference as it's customary to keep armies close to your settlements.