rFactor 2

rFactor 2

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Keimola Motor Stadium 1967 1.12
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29 Jan, 2021 @ 2:03pm
26 Oct, 2022 @ 7:26am
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Keimola Motor Stadium 1967 1.12

Description
Old currently demolished permament road circuit in Vantaa, Finland. It's a 3.300km long track with 8 corners.

Situated in Vantaa, Finland. This track was made after the tragic crash and clousure of the Eläintarharata track in 1963.
Construction started in 1965 track was opened on 12 June 1966. The track was 3.3 km (2.1 mi) long, consisting of eight turns and a 1 km (0.62 mi) home straight. Multiple racing series, including Formula Two, Formula Vee and Interserie, raced on the track during the years it was used.
After many years of financial difficulties, the track was abandoned in late 1978. Illegally raced afterwards the tracksurface was destroyed by the owner in 1988 after a moose accident on 10 May 1988. Deep ditches were then cut through the track at five locations.
These were quickly filled with sand by moonlight racers, but the owner of the track area soon learned about this and destroyed the surface of the track with a plough in early 1989. This ended the racing for good.
The track has been unsuitable for driving for many years, but some structures are left standing, such as the control tower next to the back straight and a television camera tower near turn seven. The control tower was badly damaged in a fire in 2004 and its door is sealed shut with concrete.

Currently the trackarea is a residental area and the control tower was left as a memorial for the circuit.
Popular Discussions View All (1)
1
20 Dec, 2023 @ 8:32am
Bugreports
EmperorOfFinland
28 Comments
EmperorOfFinland  [author] 1 Sep, 2022 @ 12:41pm 
1.11 fixes more performance issues. now the track is just about playable in VR during rain and it runs considerably better otherwise too
EmperorOfFinland  [author] 3 May, 2022 @ 1:55am 
1.1 Fixes some of the performance issues, but i still need to spend time solving them. it also gives bumps for the roadsurface. the severity of bumps differs depending what you drive on the track. ie if you have something with actual suspension its quite flat but if you use something like F1 1982 car the track can get quite bumpy at times.
Johnny Speed 29 Sep, 2021 @ 2:45pm 
Very good. Thank you.
EmperorOfFinland  [author] 29 Sep, 2021 @ 11:26am 
1.0 Released major texturerework and enabling IBL/PBR shaders for most of the track surfacetextures. So the only thing to do from now on is to add more bumps to the track but that experimentation has to be put to backburner as i cant drive enough to test it personally.
EmperorOfFinland  [author] 3 Sep, 2021 @ 9:42am 
0.963 has been released and it fixes the kupla mesh to not draw as much drawcalls around
EmperorOfFinland  [author] 24 Aug, 2021 @ 1:32pm 
0.961 has been released. 33% fps improvement and general combination of the trackpieces. and all kinds of optimisations in general including a remake of the whole drivesurface.
Mak80_ 16 May, 2021 @ 6:29am 
very good improvements, many thanks Emperor!
EmperorOfFinland  [author] 13 May, 2021 @ 12:09pm 
0.95 has been released,
Here is the list of improvements and fixes
1: I fixed all the holes on the tracksides and made sure lods work as intended
2: I readjusted the objectspawning on mirrors so its lighter in VR
3: I redid the AIW file and did a new fastline so the cars will take much faster lines though the corner and added a blocking line so the cars block effectively now.
4: Fixed the black lines from textures by manipulating them upwards by 1 pixel.

Do report back if there is something to fix from it :D
Mak80_ 18 Apr, 2021 @ 4:54am 
great news, thanks!
EmperorOfFinland  [author] 17 Apr, 2021 @ 10:00am 
0.93 Update is up. now the roadmesh has been remade so it actually should be way more driveable at this point