Arma 3
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Killhouse Medium Compound
   
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20 Jan, 2021 @ 4:05pm
15 Oct, 2021 @ 1:33am
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Killhouse Medium Compound

In 1 collection by C.Ritter
Compositions
7 items
Description


-= Free Composition =-
The entry door opens automatically, when you get near the gate.
Once inside the gate, then you are locked in, until you reach the ending.

Overall Objects: 782

-= Information =-

There is an arsenal for your custom loadout needs.

The composition also comes with map markers so you can see it on the way there.

Spectators can walk on top of the killhouse and see how each individual operates.

I highly recommend placing this composition on a flat area to avoid any misplaced objects.

The gates open and close by using triggers.

There is a Game Logic for these targets to be reset, however, you will need the files in the description below to trigger them (it's optional but needed for this script to work)

-= OPTIONAL =-
I have used a script to reset the targets however this will require you to use the script from my pastebin link in order for them to work within this composition, without this script the targets will come up right after you shoot them like they would if no scripts were in place.

If you use the script then the targets will stay down until you click the laptop/computer and they will then be reset to normal position!

https://pastebin.com/raw/1Ru1CR4C

-= Credits =-
If you use one or more of my compositions, then much appriciated if you could give me some credits on your missions if they get published on the workshop.

Reset targets script from Feuerex

Thanks to Somchai for helping me modifying the script!
11 Comments
C.Ritter  [author] 2 Jul, 2024 @ 9:37am 
The laptop is on the table you can see next to the starting area, if you put the sqf files in the correct place
doz 2 Jul, 2024 @ 6:54am 
So i already made the sqf file in the mission folder but i cant find which laptop to use to reset them. Which one is it?
C.Ritter  [author] 2 Jan, 2022 @ 9:35am 
@NOMAD - No worries. I am unsure about the lethal part would work with the "reset" option, if it does then it's out of my expertise, unfortunately. The Killhouse is really just a practice ground, train to go door to door without getting killed so you live to go over and over, faster and faster. Maybe it can be more in-depth in the future but for now, it is how I intended it.
N0MAD 2 Jan, 2022 @ 9:30am 
There are more AIs in corners ... Maybe put civilians there and if they are shot do something, or put panic action on them and need to player go closer and use interaction to "handcuff them" .. Maybe simulate inujured AI and palyers have to do 15sec interaction to "stabilize" .. it tooks time and palyers have to solve something. Dont know. I would love killhouse with enemy AI and options "reset" on them too. some more lethal training :D .. Thanks for reply.
C.Ritter  [author] 2 Jan, 2022 @ 9:00am 
@NOMAD - Hey, the AI room was meant to look like a central of some sort as i didn't know what else to make with the space. Hmm, not sure on the animations will have to fix that somehow.
N0MAD 2 Jan, 2022 @ 8:52am 
Hi, whats with those AIs ? .. They are just stationary there .. Why ? sit on chair is broken or animations are broken. Thanks.
C.Ritter  [author] 3 Oct, 2021 @ 1:04pm 
C.Ritter  [author] 6 Jun, 2021 @ 1:38pm 
@bissonlulu8 - Thank you, there is no goal or task to this scenario, it's not even a scenario it's a composition, it's all up to whoever makes your missions, you can access it in the Eden Editor under compositions, there is an optional script link in the description you can use to reload the targets, if you don't use the script then they just won't pop up again, as well as a reset button for it to work, pop-ups and computer only works if having the scripts.
bissonlulu8 5 Jun, 2021 @ 3:06pm 
Hello, Thanks, good idea but should be easier with targets non-reloading, or random ...?
Also, a short script to describe mission goals and tasks .
Hope to see more !
C.Ritter  [author] 3 Jun, 2021 @ 9:52am 
Hello, thanks, glad you like it! :)